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#version 450 |
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#include "common.comp" |
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layout(local_size_x_id = 0) in; |
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; }; |
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layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; }; |
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layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; }; |
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layout(push_constant) uniform PushConstants { |
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uint inAOff; |
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uint inBOff; |
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uint outOff; |
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int ne00; |
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int ne01; |
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int ne02; |
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float scale; |
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float max_bias; |
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float m0; |
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float m1; |
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uint n_head_log2; |
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int mask; |
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} pcs; |
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void main() { |
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if (gl_SubgroupInvocationID > 31) |
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return; |
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const uint i03 = gl_WorkGroupID.z; |
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const uint i02 = gl_WorkGroupID.y; |
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const uint i01 = gl_WorkGroupID.x; |
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const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00; |
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const uint psrc0 = extra_off + pcs.inAOff; |
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const uint pmask = i01*pcs.ne00 + pcs.inBOff; |
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const uint pdst = extra_off + pcs.outOff; |
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float slope = 1.0f; |
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if (pcs.max_bias > 0.0f) { |
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int64_t h = i02; |
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float base = h < pcs.n_head_log2 ? pcs.m0 : pcs.m1; |
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int64_t exp = h < pcs.n_head_log2 ? h + 1 : 2*(h - pcs.n_head_log2) + 1; |
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slope = pow(base, float(exp)); |
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} |
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float localMax = uintBitsToFloat(0xFF800000); |
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) { |
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localMax = max(localMax, inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? slope*inB[pmask + i00] : 0.0f)); |
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} |
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float max_ = subgroupMax(localMax); |
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float localSum = 0.0f; |
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) { |
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const float exp_psrc0 = exp(inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? slope*inB[pmask + i00] : 0.0f) - max_); |
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localSum += exp_psrc0; |
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out_[pdst + i00] = exp_psrc0; |
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} |
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const float sum = subgroupAdd(localSum); |
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) { |
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out_[pdst + i00] /= sum; |
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} |
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} |
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