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#version 450 |
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#include "dequant_head.comp" |
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layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; |
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layout (binding = 0) readonly buffer A {block_q4_1 data_a[];}; |
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layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; |
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void main() { |
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const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; |
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const uint tid = gl_LocalInvocationID.x % 64; |
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const uint il = tid/32; |
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const uint ir = tid%32; |
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const uint ib = 32*i + ir; |
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if (ib >= p.nel / 32) { |
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return; |
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} |
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const uint b_idx = 1024*i + 32*ir + 8*il; |
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const float d = float(data_a[ib].d); |
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const float m = float(data_a[ib].m); |
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const uint q_idx = 8*il; |
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[[unroll]] for (uint l = 0; l < 8; ++l) { |
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data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m); |
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data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + m); |
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} |
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} |
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