|
#version 450 |
|
|
|
#extension GL_EXT_shader_16bit_storage : require |
|
#extension GL_EXT_control_flow_attributes : enable |
|
|
|
layout (push_constant) uniform parameter |
|
{ |
|
uint ncols; |
|
uint rows_per_channel; |
|
uint n_past; |
|
} p; |
|
|
|
#include "types.comp" |
|
|
|
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; |
|
|
|
layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; |
|
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; |
|
|
|
void main() { |
|
const uint col = gl_GlobalInvocationID.y; |
|
const uint row = gl_GlobalInvocationID.x; |
|
|
|
if (col >= p.ncols) { |
|
return; |
|
} |
|
|
|
const uint i = row*p.ncols + col; |
|
if (col > p.n_past + row % p.rows_per_channel) { |
|
data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000)); |
|
} else { |
|
data_d[i] = D_TYPE(data_a[i]); |
|
} |
|
} |
|
|