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#version 450 |
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#include "types.comp" |
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#include "generic_binary_head.comp" |
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; |
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void main() { |
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const uint i00 = gl_GlobalInvocationID.x; |
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const uint i10 = gl_GlobalInvocationID.y; |
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const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; |
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const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; |
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if (i00 >= p.ne00) { |
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return; |
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} |
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const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; |
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const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; |
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const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; |
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#ifndef OPTIMIZATION_ERROR_WORKAROUND |
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data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]); |
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#else |
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data_d[d_offset + i00] = data_a[a_offset + i00]; |
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#endif |
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} |
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