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#version 450 |
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#include "types.comp" |
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#include "generic_binary_head.comp" |
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#include "dequant_funcs.comp" |
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; |
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void main() { |
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const uint i00 = (gl_GlobalInvocationID.x)*2; |
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const uint i10 = gl_GlobalInvocationID.y; |
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const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; |
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const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; |
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#if defined(DATA_A_IQ4_NL) |
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init_iq4nl_shmem(); |
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#endif |
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if (i00 >= p.ne00) { |
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return; |
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} |
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const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; |
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const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; |
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const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; |
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const uint ib = a_offset + i00/QUANT_K; |
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const uint iqs = (i00%QUANT_K)/QUANT_R; |
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const uint iybs = i00 - i00%QUANT_K; |
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const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; |
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vec2 v = dequantize(ib, iqs, 0); |
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data_d[d_offset + iybs + iqs ] = D_TYPE(v.x); |
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data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y); |
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} |
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