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#version 450 |
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#extension GL_EXT_shader_16bit_storage : require |
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layout (push_constant) uniform parameter |
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{ |
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uint batch_offset; uint offset_delta; |
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uint IC; |
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uint IW; uint IH; |
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uint OW; uint OH; |
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uint KW; uint KH; |
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uint pelements; |
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uint CHW; |
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int s0; int s1; |
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int p0; int p1; |
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int d0; int d1; |
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} p; |
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#include "types.comp" |
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#define BLOCK_SIZE 256 |
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; |
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; |
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; |
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void main() { |
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const uint i = gl_GlobalInvocationID.x; |
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if (i >= p.pelements) { |
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return; |
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} |
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const uint ksize = p.OW * (p.KH > 1 ? p.KW : 1); |
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const uint kx = i / ksize; |
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const uint kd = kx * ksize; |
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const uint ky = (i - kd) / p.OW; |
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const uint ix = i % p.OW; |
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const uint oh = gl_GlobalInvocationID.y; |
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const uint batch = gl_GlobalInvocationID.z / p.IC; |
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const uint ic = gl_GlobalInvocationID.z % p.IC; |
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const uint iiw = ix * p.s0 + kx * p.d0 - p.p0; |
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const uint iih = oh * p.s1 + ky * p.d1 - p.p1; |
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const uint offset_dst = |
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((batch * p.OH + oh) * p.OW + ix) * p.CHW + |
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(ic * (p.KW * p.KH) + ky * p.KW + kx); |
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if (iih < 0 || iih >= p.IH || iiw < 0 || iiw >= p.IW) { |
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data_d[offset_dst] = D_TYPE(0.0f); |
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} else { |
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const uint offset_src = ic * p.offset_delta + batch * p.batch_offset; |
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data_d[offset_dst] = D_TYPE(data_a[offset_src + iih * p.IW + iiw]); |
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} |
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} |
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