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#version 450 |
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#ifdef FLOAT16 |
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require |
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#endif |
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#extension GL_EXT_shader_explicit_arithmetic_types : require |
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#include "mul_mat_vec_base.comp" |
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; |
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layout (constant_id = 0) const uint BLOCK_SIZE = 32; |
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layout (constant_id = 1) const uint NUM_ROWS = 1; |
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#if !defined(DATA_A_F32) && !defined(DATA_A_F16) |
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#define K_PER_ITER 8 |
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#else |
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#define K_PER_ITER 2 |
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#endif |
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uint a_offset, b_offset, d_offset, y_offset; |
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shared FLOAT_TYPE tmpsh[NUM_ROWS][BLOCK_SIZE]; |
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void iter(inout FLOAT_TYPE temp[NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i, bool lastiter) |
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{ |
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const uint col = i*BLOCK_SIZE + K_PER_ITER*tid; |
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const uint iqs = (col%QUANT_K)/QUANT_R; |
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const uint iybs = col - col%QUANT_K; |
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#if K_PER_ITER == 8 |
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#if QUANT_R == 2 |
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B_TYPE_VEC4 bv02 = data_b_v4[(b_offset + iybs + iqs) / 4]; |
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B_TYPE_VEC4 bv13 = data_b_v4[(b_offset + iybs + iqs + y_offset) / 4]; |
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FLOAT_TYPE b0 = FLOAT_TYPE(bv02.x); |
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FLOAT_TYPE b1 = FLOAT_TYPE(bv13.x); |
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FLOAT_TYPE b2 = FLOAT_TYPE(bv02.y); |
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FLOAT_TYPE b3 = FLOAT_TYPE(bv13.y); |
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FLOAT_TYPE b4 = FLOAT_TYPE(bv02.z); |
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FLOAT_TYPE b5 = FLOAT_TYPE(bv13.z); |
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FLOAT_TYPE b6 = FLOAT_TYPE(bv02.w); |
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FLOAT_TYPE b7 = FLOAT_TYPE(bv13.w); |
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#else |
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B_TYPE_VEC4 bv0 = data_b_v4[(b_offset + iybs + iqs) / 4]; |
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B_TYPE_VEC4 bv1 = data_b_v4[(b_offset + iybs + iqs) / 4 + 1]; |
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FLOAT_TYPE b0 = FLOAT_TYPE(bv0.x); |
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FLOAT_TYPE b1 = FLOAT_TYPE(bv0.y); |
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FLOAT_TYPE b2 = FLOAT_TYPE(bv0.z); |
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FLOAT_TYPE b3 = FLOAT_TYPE(bv0.w); |
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FLOAT_TYPE b4 = FLOAT_TYPE(bv1.x); |
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FLOAT_TYPE b5 = FLOAT_TYPE(bv1.y); |
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FLOAT_TYPE b6 = FLOAT_TYPE(bv1.z); |
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FLOAT_TYPE b7 = FLOAT_TYPE(bv1.w); |
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#endif |
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#else |
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const bool OOB = lastiter && (iybs + iqs + y_offset >= p.ncols); |
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FLOAT_TYPE b0 = 0, b1 = 0; |
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b0 = FLOAT_TYPE(data_b[b_offset + iybs + iqs]); |
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if (!OOB) { |
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b1 = FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]); |
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} |
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#endif |
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[[unroll]] for (uint n = 0; n < num_rows; ++n) { |
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const uint ib = ((first_row + n)*p.ncols + col)/QUANT_K; |
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#if K_PER_ITER == 8 |
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const vec4 v = dequantize4(ib, iqs, a_offset); |
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const vec4 v2 = dequantize4(ib, iqs+(4/QUANT_R), a_offset); |
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temp[n] = fma(FLOAT_TYPE(v.x), b0, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v.y), b1, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v.z), b2, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v.w), b3, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v2.x), b4, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v2.y), b5, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v2.z), b6, temp[n]); |
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temp[n] = fma(FLOAT_TYPE(v2.w), b7, temp[n]); |
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#else |
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const vec2 v = dequantize(ib, iqs, a_offset); |
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temp[n] = fma(FLOAT_TYPE(v.x), b0, temp[n]); |
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if (!OOB) { |
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temp[n] = fma(FLOAT_TYPE(v.y), b1, temp[n]); |
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} |
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#endif |
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} |
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} |
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void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { |
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const uint tid = gl_LocalInvocationID.x; |
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get_offsets(a_offset, b_offset, d_offset); |
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a_offset /= QUANT_K; |
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y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; |
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FLOAT_TYPE temp[NUM_ROWS]; |
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for (uint i = 0; i < NUM_ROWS; ++i) { |
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temp[i] = FLOAT_TYPE(0); |
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} |
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uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE); |
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if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) { |
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num_iters++; |
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} |
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int unroll_count = 4; |
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uint unrolled_iters = num_iters & ~(unroll_count - 1); |
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uint i = 0; |
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while (i < unrolled_iters) { |
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[[unroll]] for (uint k = 0; k < unroll_count; ++k) { |
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iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false); |
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i++; |
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} |
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} |
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unroll_count = 2; |
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unrolled_iters = num_iters & ~(unroll_count - 1); |
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while (i < unrolled_iters) { |
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[[unroll]] for (uint k = 0; k < unroll_count; ++k) { |
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iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false); |
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i++; |
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} |
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} |
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while (i < num_iters) { |
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iter(temp, first_row, num_rows, tid, i*K_PER_ITER, true); |
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i++; |
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} |
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[[unroll]] for (uint n = 0; n < num_rows; ++n) { |
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tmpsh[n][tid] = temp[n]; |
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} |
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barrier(); |
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[[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) { |
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if (tid < s) { |
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[[unroll]] for (uint n = 0; n < num_rows; ++n) { |
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tmpsh[n][tid] += tmpsh[n][tid + s]; |
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} |
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} |
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barrier(); |
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} |
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if (tid == 0) { |
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[[unroll]] for (uint n = 0; n < num_rows; ++n) { |
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data_d[d_offset + first_row + n] = D_TYPE(tmpsh[n][0]); |
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} |
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} |
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} |
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void main() { |
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const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); |
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#if defined(DATA_A_IQ4_NL) |
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init_iq4nl_shmem(); |
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#endif |
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if (first_row + NUM_ROWS <= p.stride_d) { |
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compute_outputs(first_row, NUM_ROWS); |
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} else { |
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if (first_row >= p.stride_d) { |
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return; |
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} |
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compute_outputs(first_row, p.stride_d - first_row); |
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} |
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} |
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