#version 450 #include "types.comp" #include "generic_binary_head.comp" layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; void main() { const uint idx = gl_GlobalInvocationID.x; if (idx >= p.ne) { return; } const uint offset = p.param3; const uint src1_i = idx - offset; const uint oz = src1_i / p.nb02; const uint oy = (src1_i - (oz * p.nb02)) / p.nb01; const uint ox = src1_i % p.nb01; uint i00, i01, i02, i03; get_indices(idx, i00, i01, i02, i03); if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) { data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11])); } else { data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)])); } }