Spaces:
Sleeping
Sleeping
AutonLabTruth
commited on
Commit
•
f50d9d6
1
Parent(s):
a1e832b
Refactored Till PopMember
Browse files- julia/PopMember.jl +10 -0
- julia/complexityChecks.jl +42 -0
- julia/simplification.jl +106 -0
- julia/sr.jl +3 -158
julia/PopMember.jl
ADDED
@@ -0,0 +1,10 @@
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# Define a member of population by equation, score, and age
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mutable struct PopMember
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tree::Node
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score::Float32
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birth::Integer
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PopMember(t::Node) = new(t, scoreFunc(t), getTime())
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PopMember(t::Node, score::Float32) = new(t, score, getTime())
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end
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julia/complexityChecks.jl
ADDED
@@ -0,0 +1,42 @@
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# Check if any binary operator are overly complex
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function flagBinOperatorComplexity(tree::Node, op::Int)::Bool
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if tree.degree == 0
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return false
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elseif tree.degree == 1
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return flagBinOperatorComplexity(tree.l, op)
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else
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if tree.op == op
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overly_complex = (
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((bin_constraints[op][1] > -1) &&
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(countNodes(tree.l) > bin_constraints[op][1]))
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||
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((bin_constraints[op][2] > -1) &&
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(countNodes(tree.r) > bin_constraints[op][2]))
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)
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if overly_complex
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return true
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end
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end
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return (flagBinOperatorComplexity(tree.l, op) || flagBinOperatorComplexity(tree.r, op))
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end
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end
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# Check if any unary operators are overly complex
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function flagUnaOperatorComplexity(tree::Node, op::Int)::Bool
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if tree.degree == 0
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return false
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elseif tree.degree == 1
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if tree.op == op
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overly_complex = (
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(una_constraints[op] > -1) &&
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(countNodes(tree.l) > una_constraints[op])
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)
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if overly_complex
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return true
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end
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end
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return flagUnaOperatorComplexity(tree.l, op)
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else
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return (flagUnaOperatorComplexity(tree.l, op) || flagUnaOperatorComplexity(tree.r, op))
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end
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end
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julia/simplification.jl
ADDED
@@ -0,0 +1,106 @@
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# Simplify tree
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function combineOperators(tree::Node)::Node
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# NOTE: (const (+*-) const) already accounted for. Call simplifyTree before.
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# ((const + var) + const) => (const + var)
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# ((const * var) * const) => (const * var)
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# ((const - var) - const) => (const - var)
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# (want to add anything commutative!)
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# TODO - need to combine plus/sub if they are both there.
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if tree.degree == 0
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return tree
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elseif tree.degree == 1
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tree.l = combineOperators(tree.l)
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elseif tree.degree == 2
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tree.l = combineOperators(tree.l)
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tree.r = combineOperators(tree.r)
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end
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top_level_constant = tree.degree == 2 && (tree.l.constant || tree.r.constant)
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if tree.degree == 2 && (binops[tree.op] === mult || binops[tree.op] === plus) && top_level_constant
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op = tree.op
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# Put the constant in r. Need to assume var in left for simplification assumption.
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if tree.l.constant
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tmp = tree.r
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tree.r = tree.l
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tree.l = tmp
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end
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topconstant = tree.r.val
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# Simplify down first
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below = tree.l
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if below.degree == 2 && below.op == op
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if below.l.constant
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tree = below
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tree.l.val = binops[op](tree.l.val, topconstant)
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elseif below.r.constant
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tree = below
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tree.r.val = binops[op](tree.r.val, topconstant)
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end
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end
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end
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if tree.degree == 2 && binops[tree.op] === sub && top_level_constant
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# Currently just simplifies subtraction. (can't assume both plus and sub are operators)
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# Not commutative, so use different op.
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if tree.l.constant
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if tree.r.degree == 2 && binops[tree.r.op] === sub
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if tree.r.l.constant
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#(const - (const - var)) => (var - const)
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l = tree.l
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r = tree.r
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simplified_const = -(l.val - r.l.val) #neg(sub(l.val, r.l.val))
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tree.l = tree.r.r
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tree.r = l
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tree.r.val = simplified_const
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elseif tree.r.r.constant
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#(const - (var - const)) => (const - var)
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l = tree.l
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r = tree.r
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simplified_const = l.val + r.r.val #plus(l.val, r.r.val)
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tree.r = tree.r.l
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tree.l.val = simplified_const
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end
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end
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else #tree.r.constant is true
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if tree.l.degree == 2 && binops[tree.l.op] === sub
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if tree.l.l.constant
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#((const - var) - const) => (const - var)
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l = tree.l
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r = tree.r
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simplified_const = l.l.val - r.val#sub(l.l.val, r.val)
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tree.r = tree.l.r
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tree.l = r
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tree.l.val = simplified_const
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elseif tree.l.r.constant
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#((var - const) - const) => (var - const)
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l = tree.l
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r = tree.r
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simplified_const = r.val + l.r.val #plus(r.val, l.r.val)
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tree.l = tree.l.l
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tree.r.val = simplified_const
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end
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end
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end
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end
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return tree
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end
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# Simplify tree
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function simplifyTree(tree::Node)::Node
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if tree.degree == 1
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tree.l = simplifyTree(tree.l)
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if tree.l.degree == 0 && tree.l.constant
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return Node(unaops[tree.op](tree.l.val))
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end
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elseif tree.degree == 2
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tree.l = simplifyTree(tree.l)
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tree.r = simplifyTree(tree.r)
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constantsBelow = (
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tree.l.degree == 0 && tree.l.constant &&
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tree.r.degree == 0 && tree.r.constant
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)
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if constantsBelow
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return Node(binops[tree.op](tree.l.val, tree.r.val))
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end
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end
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return tree
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end
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julia/sr.jl
CHANGED
@@ -23,167 +23,12 @@ include("eval.jl")
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include("randomMutations.jl")
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-
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function combineOperators(tree::Node)::Node
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# NOTE: (const (+*-) const) already accounted for. Call simplifyTree before.
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30 |
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# ((const + var) + const) => (const + var)
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# ((const * var) * const) => (const * var)
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# ((const - var) - const) => (const - var)
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# (want to add anything commutative!)
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# TODO - need to combine plus/sub if they are both there.
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if tree.degree == 0
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return tree
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elseif tree.degree == 1
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tree.l = combineOperators(tree.l)
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elseif tree.degree == 2
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tree.l = combineOperators(tree.l)
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tree.r = combineOperators(tree.r)
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end
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if tree.degree == 2 && (binops[tree.op] === mult || binops[tree.op] === plus) && top_level_constant
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op = tree.op
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# Put the constant in r. Need to assume var in left for simplification assumption.
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if tree.l.constant
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tmp = tree.r
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tree.r = tree.l
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tree.l = tmp
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end
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topconstant = tree.r.val
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# Simplify down first
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below = tree.l
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if below.degree == 2 && below.op == op
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if below.l.constant
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tree = below
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tree.l.val = binops[op](tree.l.val, topconstant)
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elseif below.r.constant
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tree = below
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tree.r.val = binops[op](tree.r.val, topconstant)
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end
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end
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end
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if tree.degree == 2 && binops[tree.op] === sub && top_level_constant
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# Currently just simplifies subtraction. (can't assume both plus and sub are operators)
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# Not commutative, so use different op.
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if tree.l.constant
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if tree.r.degree == 2 && binops[tree.r.op] === sub
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if tree.r.l.constant
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#(const - (const - var)) => (var - const)
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l = tree.l
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r = tree.r
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simplified_const = -(l.val - r.l.val) #neg(sub(l.val, r.l.val))
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tree.l = tree.r.r
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tree.r = l
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tree.r.val = simplified_const
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elseif tree.r.r.constant
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#(const - (var - const)) => (const - var)
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l = tree.l
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r = tree.r
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simplified_const = l.val + r.r.val #plus(l.val, r.r.val)
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tree.r = tree.r.l
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tree.l.val = simplified_const
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end
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end
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else #tree.r.constant is true
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if tree.l.degree == 2 && binops[tree.l.op] === sub
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if tree.l.l.constant
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#((const - var) - const) => (const - var)
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l = tree.l
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r = tree.r
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simplified_const = l.l.val - r.val#sub(l.l.val, r.val)
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tree.r = tree.l.r
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tree.l = r
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tree.l.val = simplified_const
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elseif tree.l.r.constant
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#((var - const) - const) => (var - const)
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l = tree.l
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r = tree.r
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simplified_const = r.val + l.r.val #plus(r.val, l.r.val)
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tree.l = tree.l.l
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tree.r.val = simplified_const
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end
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end
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end
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end
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return tree
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end
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# Simplify tree
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function simplifyTree(tree::Node)::Node
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if tree.degree == 1
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tree.l = simplifyTree(tree.l)
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if tree.l.degree == 0 && tree.l.constant
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return Node(unaops[tree.op](tree.l.val))
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end
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elseif tree.degree == 2
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tree.l = simplifyTree(tree.l)
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tree.r = simplifyTree(tree.r)
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constantsBelow = (
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tree.l.degree == 0 && tree.l.constant &&
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tree.r.degree == 0 && tree.r.constant
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)
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if constantsBelow
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return Node(binops[tree.op](tree.l.val, tree.r.val))
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end
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end
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return tree
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end
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# Define a member of population by equation, score, and age
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mutable struct PopMember
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tree::Node
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score::Float32
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birth::Integer
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PopMember(t::Node) = new(t, scoreFunc(t), getTime())
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PopMember(t::Node, score::Float32) = new(t, score, getTime())
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end
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# Check if any binary operator are overly complex
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function flagBinOperatorComplexity(tree::Node, op::Int)::Bool
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147 |
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if tree.degree == 0
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return false
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149 |
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elseif tree.degree == 1
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return flagBinOperatorComplexity(tree.l, op)
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else
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if tree.op == op
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overly_complex = (
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((bin_constraints[op][1] > -1) &&
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(countNodes(tree.l) > bin_constraints[op][1]))
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||
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157 |
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((bin_constraints[op][2] > -1) &&
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158 |
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(countNodes(tree.r) > bin_constraints[op][2]))
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159 |
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)
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160 |
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if overly_complex
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161 |
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return true
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162 |
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end
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163 |
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end
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164 |
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return (flagBinOperatorComplexity(tree.l, op) || flagBinOperatorComplexity(tree.r, op))
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165 |
-
end
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166 |
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end
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167 |
-
|
168 |
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# Check if any unary operators are overly complex
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169 |
-
function flagUnaOperatorComplexity(tree::Node, op::Int)::Bool
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170 |
-
if tree.degree == 0
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171 |
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return false
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172 |
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elseif tree.degree == 1
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173 |
-
if tree.op == op
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174 |
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overly_complex = (
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175 |
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(una_constraints[op] > -1) &&
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176 |
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(countNodes(tree.l) > una_constraints[op])
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)
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178 |
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if overly_complex
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179 |
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return true
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180 |
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end
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181 |
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end
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182 |
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return flagUnaOperatorComplexity(tree.l, op)
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183 |
-
else
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184 |
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return (flagUnaOperatorComplexity(tree.l, op) || flagUnaOperatorComplexity(tree.r, op))
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185 |
-
end
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186 |
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end
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187 |
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188 |
# Go through one simulated annealing mutation cycle
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189 |
# exp(-delta/T) defines probability of accepting a change
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include("randomMutations.jl")
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include("simplification.jl")
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include("PopMember.jl")
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include("complexityChecks.jl")
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32 |
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33 |
# Go through one simulated annealing mutation cycle
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34 |
# exp(-delta/T) defines probability of accepting a change
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