James McCool commited on
Commit
6b17ab6
·
1 Parent(s): 991d254

Refactor game rotation timeline plot to use Resource column and simplify data handling

Browse files
Files changed (1) hide show
  1. app.py +3 -8
app.py CHANGED
@@ -693,20 +693,15 @@ with tab5:
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  check_rotation = team_backlog.sort_values(by=['GAME_DATE', 'Finish'], ascending=[False, True])
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  check_rotation['Start'] = check_rotation['Start'].astype(float)
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  check_rotation['Finish'] = check_rotation['Finish'].astype(float)
 
 
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  st.write(check_rotation)
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  game_rot_stats = check_rotation.reindex(game_rot_cols,axis="columns")
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  game_rot_stats = game_rot_stats.drop_duplicates(subset='backlog_lookup')
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- x_start_vals = pd.Series(check_rotation['Start'].tolist())
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- x_end_vals = pd.Series(check_rotation['Finish'].tolist())
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- text_vals = pd.Series(check_rotation['minutes'].tolist())
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- y_vals = pd.Series(check_rotation['Task'].tolist())
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-
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- fig = px.timeline(data_frame=check_rotation, x_start='Start', x_end='Finish', y='Task', range_x=[0,check_rotation["Finish"].max()], text='minutes')
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  fig.layout.xaxis.type = 'linear'
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- fig.data[0].x = x_start_vals
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- fig.data[0].y = y_vals
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  # fig.update_yaxes(autorange="reversed")
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  # Create a color map for each unique player
 
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  check_rotation = team_backlog.sort_values(by=['GAME_DATE', 'Finish'], ascending=[False, True])
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  check_rotation['Start'] = check_rotation['Start'].astype(float)
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  check_rotation['Finish'] = check_rotation['Finish'].astype(float)
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+ check_rotation['Task'] = check_rotation['PLAYER_NAME'] + ' ' + check_rotation['delta'].astype(str)
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+ check_rotation['Resource'] = check_rotation['PLAYER_NAME']
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  st.write(check_rotation)
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  game_rot_stats = check_rotation.reindex(game_rot_cols,axis="columns")
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  game_rot_stats = game_rot_stats.drop_duplicates(subset='backlog_lookup')
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+ fig = px.timeline(data_frame=check_rotation, x_start='Start', x_end='Finish', y='Resource', range_x=[0,check_rotation["Finish"].max()])
 
 
 
 
 
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  fig.layout.xaxis.type = 'linear'
 
 
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  # fig.update_yaxes(autorange="reversed")
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  # Create a color map for each unique player