James McCool commited on
Commit
bc1a1c1
·
1 Parent(s): c21d0ff

Refactor game rotation timeline plot data and axis configuration

Browse files
Files changed (1) hide show
  1. app.py +4 -8
app.py CHANGED
@@ -700,14 +700,10 @@ with tab5:
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  fig = px.timeline(check_rotation, x_start="Start", x_end="Finish", y="Task", range_x=[0,check_rotation["Finish"].max()], text='minutes')
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  fig.update_yaxes(autorange="reversed")
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- # Configure the layout
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- fig.update_layout(
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- xaxis=dict(
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- title="Game Time (Minutes)",
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- tickmode='linear',
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- dtick=6
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- )
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- )
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  # Create a color map for each unique player
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  player_colors = px.colors.qualitative.Plotly[:len(check_rotation['PLAYER_NAME'].unique())]
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  color_map = dict(zip(check_rotation['PLAYER_NAME'].unique(), player_colors))
 
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  fig = px.timeline(check_rotation, x_start="Start", x_end="Finish", y="Task", range_x=[0,check_rotation["Finish"].max()], text='minutes')
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  fig.update_yaxes(autorange="reversed")
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+ fig.layout.xaxis.type = 'linear'
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+ fig.data[0].x = check_rotation.Start.tolist()
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+ fig.data[1].x = check_rotation.Finish.tolist()
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+ fig.data[0].y = check_rotation.Task.tolist()
 
 
 
 
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  # Create a color map for each unique player
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  player_colors = px.colors.qualitative.Plotly[:len(check_rotation['PLAYER_NAME'].unique())]
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  color_map = dict(zip(check_rotation['PLAYER_NAME'].unique(), player_colors))