import keyboard class Controller: def __init__(self, game, view): self.game = game self.view = view def handle_input(self): if keyboard.is_pressed("up"): self.game.move("up") elif keyboard.is_pressed("down"): self.game.move("down") elif keyboard.is_pressed("left"): self.game.move("left") elif keyboard.is_pressed("right"): self.game.move("right")