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import subprocess
import os
import gradio as gr
import torch
import numpy as np
from PIL import Image, ImageEnhance
from pathlib import Path
# Constants
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
MAX_SEED = np.iinfo(np.int32).max
OUTPUT_DIR = Path("output_minecraft_skins")
print(f"Using: {DEVICE}")
# Repo URL
REPO_URL = "https://github.com/Nick088Official/Minecraft_Skin_Generator.git"
REPO_NAME = "Minecraft_Skin_Generator"
REPO_PATH = Path(REPO_NAME)
def setup_repository():
"""Clones or updates the Git repository."""
if not REPO_PATH.exists():
print(f"Cloning {REPO_NAME} repository...")
try:
subprocess.run(["git", "clone", REPO_URL], check=True)
print("Repository cloned successfully.")
except subprocess.CalledProcessError as e:
print(f"Error cloning repository: {e}")
raise
else:
print(f"{REPO_NAME} repository already exists. Checking for updates...")
try:
# Change to the repository directory to pull updates
os.chdir(REPO_PATH)
subprocess.run(["git", "pull"], check=True)
print("Repository updated successfully.")
os.chdir("..") # Change back to original directory
except subprocess.CalledProcessError as e:
print(f"Error updating repository: {e}")
raise
# Change to the repository directory for script execution
os.chdir(REPO_PATH)
def run_inference(
prompt: str,
stable_diffusion_model: str,
num_inference_steps: int,
guidance_scale: float,
model_precision_type: str,
seed: int,
filename: str,
model_3d: bool,
verbose: bool,
):
"""Runs the inference process for generating Minecraft skins."""
sd_model_map = {
'2': "minecraft-skins",
'xl': "minecraft-skins-sdxl",
}
sd_script = sd_model_map.get(stable_diffusion_model)
if not sd_script:
raise ValueError(f"Invalid stable_diffusion_model: {stable_diffusion_model}")
command = [
"python",
f"Scripts/{sd_script}.py",
prompt,
str(num_inference_steps),
str(guidance_scale),
model_precision_type,
str(seed),
filename,
]
if model_3d:
command.append("--model_3d")
if verbose:
command.append("--verbose")
try:
# Use subprocess.run for better control and error handling
result = subprocess.run(command, capture_output=True, text=True, check=True)
print("Inference command output:")
print(result.stdout)
if result.stderr:
print("Inference command error output:")
print(result.stderr)
except subprocess.CalledProcessError as e:
print(f"Error during inference: {e}")
print(f"Stdout: {e.stdout}")
print(f"Stderr: {e.stderr}")
return None, None # Return None for outputs on error
except Exception as e:
print(f"An unexpected error occurred: {e}")
return None, None
# Ensure output directory exists
OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
# Construct output paths using pathlib
image_path = OUTPUT_DIR / filename
model_3d_path = OUTPUT_DIR / f"{filename.split('.')[0]}_3d_model.glb" if model_3d else None
# Basic check for file existence (can be more robust)
if not image_path.exists():
print(f"Warning: Image file not found at {image_path}")
image_path = None
if model_3d and model_3d_path and not model_3d_path.exists():
print(f"Warning: 3D model file not found at {model_3d_path}")
model_3d_path = None
return str(image_path) if image_path else None, str(model_3d_path) if model_3d_path else None
def create_gradio_ui():
"""Defines and returns the Gradio UI components."""
with gr.Blocks(title="Minecraft Skin Generator", css=".pixelated {image-rendering: pixelated} .checkered img {background-image: url(\'data:image/svg+xml,<svg xmlns=\'http://www.w3.org/2000/svg\' width=\'2\' height=\'2\' fill-opacity=\'.15\'><rect x=\'1\' width=\'1\' height=\'1\'/><rect y=\'1\' width=\'1\' height=\'1\'/></svg>\');background-size: 16px;}") as imsteve:
gr.Label("Minecraft Skin Generator")
gr.Markdown("Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Github Repository & Model used: https://github.com/Nick088Official/Minecraft_Skin_Generator<br>Credits: [Monadical-SAS](https://github.com/Monadical-SAS/minecraft_skin_generator) (Creators of the model), [Nick088](https://linktr.ee/Nick088) (Improving usage of the model), daroche (helping me fix the 3d model texture isue), [Brottweiler](https://gist.github.com/Brottweiler/483d0856c6692ef70cf90bf1a85ce364)(script to fix the 3d model texture), [not-holar](https://huggingface.co/not-holar) (made the rendering of the image asset in the web ui look pixelated like minecraft and have a checkered background),[meew](https://huggingface.co/spaces/meeww/Minecraft_Skin_Generator/blob/main/models/player_model.glb) (Minecraft Player 3d model) <br> [![Discord](https://img.shields.io/discord/1198701940511617164?color=%23738ADB&label=Discord&style=for-the-badge)](https://discord.gg/AQsmBmgEPy)")
with gr.Row():
prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like")
stable_diffusion_model = gr.Dropdown(['2', 'xl'], value="xl", label="Stable Diffusion Model", info="Choose which Stable Diffusion Model to use, xl understands prompts better")
model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which is more precise but more resource consuming")
with gr.Row():
num_inference_steps = gr.Slider(label="Number of Inference Steps", info="The number of denoising steps of the image. More denoising steps usually lead to a higher quality image at the cost of slower inference", minimum=1, maximum=50, value=25, step=1)
guidance_scale = gr.Slider(label="Guidance Scale", info="Controls how much the image generation process follows the text prompt. Higher values make the image stick more closely to the input text.", minimum=0.0, maximum=10.0, value=7.5, step=0.1)
seed = gr.Slider(value=42, minimum=0, maximum=MAX_SEED, step=1, label="Seed", info="A starting point to initiate the generation process, put 0 for a random one")
filename = gr.Textbox(label="Output Image Name", info="The name of the file of the output image skin, keep the.png", value="output-skin.png")
with gr.Row():
model_3d = gr.Checkbox(label="See as 3D Model too", info="View the generated skin as a 3D Model too", value=True)
verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False)
generate_skn = gr.Button("Generate")
image_output = gr.Image(label="Generated Minecraft Skin Image Asset")
image3d_output = gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model View of the Skin")
generate_skn.click(
fn=run_inference,
inputs=[
prompt,
stable_diffusion_model,
num_inference_steps,
guidance_scale,
model_precision_type,
seed,
filename,
model_3d,
verbose,
],
outputs=[
image_output,
image3d_output,
],
)
return imsteve
def main():
# Handle Hugging Face Spaces environment
if os.environ.get("HF_TOKEN") or os.environ.get("HF_HOME") or os.environ.get("HUGGINGFACE_HUB_CACHE"):
import spaces
@spaces.GPU(duration=75)
def wrapped_create_gradio_ui():
return create_gradio_ui()
demo = wrapped_create_gradio_ui()
else:
demo = create_gradio_ui()
setup_repository()
demo.launch(show_api=False, share=True)
if __name__ == "__main__":
main()