Italian-Brainrot / white.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Italian Brinarot</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap');
body {
font-family: 'Poppins', sans-serif;
background: linear-gradient(135deg, #f5f7fa 0%, #e4e8f0 100%);
}
.character-card {
transition: all 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);
perspective: 1000px;
}
.character-card:hover {
transform: translateY(-8px);
box-shadow: 0 15px 30px rgba(0,0,0,0.12);
}
.image-container {
/* REMOVED clip-path: circle(50% at 50% 50%); */
background: linear-gradient(145deg, #ffffff, #e6e6e6);
box-shadow: 0 4px 15px rgba(0,0,0,0.1);
/* Tailwind classes will handle rounding and overflow */
}
.play-btn {
transition: all 0.2s ease;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
}
.play-btn:hover {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(118, 75, 162, 0.4);
}
.play-btn:active {
transform: translateY(0);
}
.gradient-text {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.header-divider {
height: 4px;
background: linear-gradient(90deg, #667eea 0%, #764ba2 100%);
}
@media (max-width: 640px) {
.character-name {
font-size: 1rem;
}
}
</style>
</head>
<body class="min-h-screen">
<div class="container mx-auto px-4 py-8">
<!-- Header -->
<header class="text-center mb-12">
<h1 class="text-4xl md:text-5xl font-bold gradient-text mb-2">Italian Brinarot</h1>
<div class="header-divider w-32 mx-auto rounded-full mb-6"></div>
<p class="text-gray-600 max-w-2xl mx-auto">Discover the magical sounds of Italian Brinarot characters</p>
</header>
<!-- Character Grid -->
<div id="characterGrid" class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-8"></div>
</div>
<!-- Embedded Character Data -->
<script>
const characterData = {
"Bombardiro Crocodilo": {
"image_path": "./assets/Bombardiro_Crocodilo.png",
"audio_path": "./assets/Bombardiro_Crocodilo.wav"
},
"Tralalero Tralala": {
"image_path": "./assets/Tralalero_Tralala.png",
"audio_path": "./assets/Tralalero_Tralala.wav"
},
"Bombombini Gusini": {
"image_path": "./assets/Bombombini_Gusini.png",
"audio_path": "./assets/Bombombini_Gusini.wav"
},
"Tung Tung Tung Tung Tung Tung Tung Tung Tung Sahur": {
"image_path": "./assets/Tung_Tung_Tung_Tung_Tung_Tung_Tung_Tung_Tung_Sahur.png",
"audio_path": "./assets/Tung_Tung_Tung_Tung_Tung_Tung_Tung_Tung_Tung_Sahur.wav"
},
"Brr Brr Patapim": {
"image_path": "./assets/Brr_Brr_Patapim.png",
"audio_path": "./assets/Brr_Brr_Patapim.wav"
},
"Cappuccino Assassino": {
"image_path": "./assets/Cappuccino_Assassino.png",
"audio_path": "./assets/Cappuccino_Assassino.wav"
},
"Lirili Larila": {
"image_path": "./assets/Lirili_Larila.png",
"audio_path": "./assets/Lirili_Larila.wav"
},
"Trulimero Trulichina": {
"image_path": "./assets/Trulimero_Trulichina.png",
"audio_path": "./assets/Trulimero_Trulichina.wav"
},
"Boneca Ambalabu": {
"image_path": "./assets/Boneca_Ambalabu.png",
"audio_path": "./assets/Boneca_Ambalabu.wav"
},
"Chimpanzini Bananini": {
"image_path": "./assets/Chimpanzini_Bananini.png",
"audio_path": "./assets/Chimpanzini_Bananini.wav"
},
"Bananita Dolfinita": {
"image_path": "./assets/Bananita_Dolfinita.png",
"audio_path": "./assets/Bananita_Dolfinita.wav"
},
"Bluberini Octopusini": {
"image_path": "./assets/Bluberini_Octopusini.png",
"audio_path": "./assets/Bluberini_Octopusini.wav"
},
"Bobrito Bandito": {
"image_path": "./assets/Bobrito_Bandito.png",
"audio_path": "./assets/Bobrito_Bandito.wav"
},
"Brri Brri Bicus Dicus": {
"image_path": "./assets/Brri_Brri_Bicus_Dicus.png",
"audio_path": "./assets/Brri_Brri_Bicus_Dicus.wav"
},
"Burbaloni Luliloli": {
"image_path": "./assets/Burbaloni_Luliloli.png",
"audio_path": "./assets/Burbaloni_Luliloli.wav"
},
"Chimpanzini Annasini": {
"image_path": "./assets/Chimpanzini_Annasini.png",
"audio_path": "./assets/Chimpanzini_Annasini.wav"
},
"Chimpanzini Cocosini": {
"image_path": "./assets/Chimpanzini_Cocosini.png",
"audio_path": "./assets/Chimpanzini_Cocosini.wav"
},
"Cocofanto Elefanto": {
"image_path": "./assets/Cocofanto_Elefanto.png",
"audio_path": "./assets/Cocofanto_Elefanto.wav"
},
"Frigo Camelo Buffardello": {
"image_path": "./assets/frigo_camelo_buffardello.png",
"audio_path": "./assets/frigo_camelo_buffardello.wav"
},
"Giraffe Celeste": {
"image_path": "./assets/Giraffe_Celeste.png",
"audio_path": "./assets/Giraffe_Celeste.wav"
},
"Glorbo Fruttodrillo": {
"image_path": "./assets/Glorbo_Fruttodrillo.png",
"audio_path": "./assets/Glorbo_Fruttodrillo.wav"
},
"Il Cacto Hipopotoma": {
"image_path": "./assets/il_cacto_hipopotoma.png",
"audio_path": "./assets/il_cacto_hipopotoma.wav"
},
"Trippi Troppi Troppa Trippa": {
"image_path": "./assets/Trippi_Troppi_Troppa_Trippa.png",
"audio_path": "./assets/Trippi_Troppi_Troppa_Trippa.wav"
}
};
// Function to load and display characters
function loadCharacters() {
const characterGrid = document.getElementById('characterGrid');
// Clear any existing content
characterGrid.innerHTML = '';
// Create cards for each character
Object.entries(characterData).forEach(([name, data]) => {
const card = document.createElement('div');
card.className = 'character-card bg-white rounded-2xl overflow-hidden shadow-md flex flex-col items-center p-6';
// Image container - **MODIFIED** for square with rounded corners
const imageContainer = document.createElement('div');
// Added rounded-xl (you can change this) and overflow-hidden
imageContainer.className = 'image-container mb-4 w-40 h-40 flex items-center justify-center rounded-2xl overflow-hidden'; // <-- MODIFIED LINE
const image = document.createElement('img');
image.src = data.image_path.replace(/\\/g, '/');
image.alt = name;
image.className = 'w-full h-full object-cover'; // object-cover ensures the image fills the square container
imageContainer.appendChild(image);
// Character name
const nameElement = document.createElement('h3');
nameElement.className = 'character-name text-lg md:text-xl font-semibold text-gray-800 mb-3 text-center';
nameElement.textContent = name;
// Play/Pause button
const playButton = document.createElement('button');
// **MODIFIED** - Adjusted button gradient for better contrast/look (Optional)
playButton.className = 'play-btn text-white font-medium py-2 px-6 rounded-full flex items-center';
const playIcon = document.createElement('i');
playIcon.className = 'fas fa-play mr-2';
playButton.appendChild(playIcon);
playButton.appendChild(document.createTextNode('Play'));
// Audio element
const audio = new Audio(data.audio_path.replace(/\\/g, '/'));
let isPlaying = false;
// Keep track of all audios and buttons to manage pause state
let currentAudio = null;
let currentButton = null;
// Play/Pause button click handler - **REVISED** for better pause handling
playButton.addEventListener('click', () => {
// Stop any other audio that might be playing
document.querySelectorAll('audio').forEach(a => {
if (a !== audio && !a.paused) {
a.pause();
// Reset the button associated with that audio
const relatedButton = a.nextElementSibling; // Assuming button is the next sibling
if (relatedButton && relatedButton.classList.contains('play-btn')) {
relatedButton.innerHTML = '<i class="fas fa-play mr-2"></i>Play';
relatedButton.style.background = 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)'; // Reset background
// Find the 'isPlaying' state for that audio (more complex, simplified here)
}
}
});
// Find *all* buttons and reset their state visually if they aren't the current one
document.querySelectorAll('.play-btn').forEach(btn => {
if (btn !== playButton && !btn.previousElementSibling.paused) { // Check if audio associated with *other* button is playing
// This part is tricky without a direct link; the logic below handles the active one better.
} else if (btn !== playButton) {
btn.innerHTML = '<i class="fas fa-play mr-2"></i>Play';
btn.style.background = 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)';
}
});
if (isPlaying) {
audio.pause();
playButton.innerHTML = '<i class="fas fa-play mr-2"></i>Play';
playButton.style.background = 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)'; // Reset background
isPlaying = false;
currentAudio = null;
currentButton = null;
} else {
audio.currentTime = 0;
audio.play();
playButton.innerHTML = '<i class="fas fa-pause mr-2"></i>Pause';
playButton.style.background = '#ef4444'; // Example: Red background for pause state
isPlaying = true;
currentAudio = audio;
currentButton = playButton;
}
});
// When audio ends, reset button
audio.addEventListener('ended', () => {
playButton.innerHTML = '<i class="fas fa-play mr-2"></i>Play';
playButton.style.background = 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)'; // Reset background
isPlaying = false;
currentAudio = null;
currentButton = null;
});
// Assemble the card
card.appendChild(imageContainer);
card.appendChild(nameElement);
card.appendChild(audio); // Keep audio in DOM for easier access if needed, hide it
audio.style.display = 'none';
card.appendChild(playButton);
// Add card to the grid
characterGrid.appendChild(card);
});
// Improved pause handling: Add a global listener if needed, or rely on the button click logic above.
// The revised click handler above should now pause other audios when a new one is played.
}
// Load characters when the page loads
window.addEventListener('DOMContentLoaded', loadCharacters);
</script>
</body>
</html>