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import subprocess |
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import os |
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import gradio as gr |
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import torch |
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from PIL import Image, ImageEnhance |
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from pygltflib import GLTF2 |
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from pygltflib.utils import ImageFormat, Texture, Material, Image as GLTFImage |
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import spaces |
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if torch.cuda.is_available(): |
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device = "cuda" |
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print("Using GPU") |
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else: |
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device = "cpu" |
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print("Using CPU") |
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subprocess.run(["git", "clone", "https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator.git"]) |
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@spaces.GPU() |
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def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, output_image_name, verbose): |
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os.chdir("Stable_Diffusion_Finetuned_Minecraft_Skin_Generator") |
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if stable_diffusion_model == '2': |
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sd_model = "minecraft-skins" |
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else: |
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sd_model = "minecraft-skins-sdxl" |
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inference_command = f"python Python_Scripts/{sd_model}.py '{prompt}' {num_inference_steps} {guidance_scale} {model_precision_type} {seed} {output_image_name} {'--verbose' if verbose else ''}" |
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os.system(inference_command) |
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os.chdir("..") |
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to3d_model_command = f"sh 64x32to64x64skin3dmodel.sh Stable_Diffusion_Finetuned_Minecraft_Skin_Generator/output_minecraft_skins/{output_image_name}" |
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os.system(to3d_model_command) |
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filename = "3d_model_player.glb" |
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gltf = GLTF2().load(filename) |
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existing_texture_index = 0 |
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if existing_texture_index < len(gltf.textures): |
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gltf.textures.pop(existing_texture_index) |
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existing_image_index = gltf.materials[0].pbrMetallicRoughness.baseColorTexture.index |
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gltf.images.pop(existing_image_index) |
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new_image = GLTFImage() |
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new_image.uri = os.path.join(f"Stable_Diffusion_Finetuned_Minecraft_Skin_Generator/output_minecraft_skins/{output_image_name}-converted.png") |
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gltf.images.append(new_image) |
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new_texture = Texture() |
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new_texture.source = len(gltf.images) - 1 |
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new_texture.sampler = 0 |
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gltf.textures.append(new_texture) |
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gltf.materials[0].pbrMetallicRoughness.baseColorTexture.index = len(gltf.textures) - 1 |
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gltf.convert_images(ImageFormat.DATAURI) |
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output_3d_model = "output_3d_model.glb" |
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gltf.save(output_3d_model) |
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else: |
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print("Invalid existing_texture_index") |
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return os.path.join(f"Stable_Diffusion_Finetuned_Minecraft_Skin_Generator/output_minecraft_skins/{output_image_name}"), output_3d_model |
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prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like") |
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stable_diffusion_model = gr.Dropdown(['2', 'xl'], value="xl", label="Stable Diffusion Model", info="Choose which Stable Diffusion Model to use, xl understands prompts better") |
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num_inference_steps = gr.Number(label="Number of Inference Steps", precision=0, value=25) |
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guidance_scale = gr.Number(minimum=0.1, value=7.5, label="Guidance Scale", info="The number of denoising steps of the image. More denoising steps usually lead to a higher quality image at the cost of slower inference") |
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model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which gives better results") |
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seed = gr.Number(value=42, label="Seed", info="A starting point to initiate generation, put 0 for a random one") |
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output_image_name = gr.Textbox(label="Output Image Name", info="The name of the file of the output image skin, keep the .png", value="output-skin.png") |
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verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False) |
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gr.Interface( |
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fn=run_inference, |
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inputs=[ |
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prompt, |
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stable_diffusion_model, |
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num_inference_steps, |
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guidance_scale, |
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model_precision_type, |
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seed, |
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output_image_name, |
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verbose |
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], |
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outputs=[ |
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gr.Image(label="Generated Minecraft Skin Image Asset"), |
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gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model") |
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], |
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title="Minecraft Skin Generator", |
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description="Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Model used: https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator<br>Hugging Face Space made by [Nick088](https://linktr.ee/Nick088)", |
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).launch(show_api=False, share=True) |