File size: 12,290 Bytes
bac55b4
 
6810bed
bac55b4
 
 
 
 
 
 
6810bed
 
 
 
bac55b4
 
6810bed
bac55b4
 
 
 
 
 
 
 
6810bed
 
bac55b4
6810bed
bac55b4
 
 
6810bed
 
 
 
bac55b4
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
6810bed
bac55b4
 
6810bed
bac55b4
 
 
6810bed
bac55b4
 
6810bed
bac55b4
 
 
6810bed
bac55b4
 
 
 
 
 
6810bed
bac55b4
 
 
6810bed
bac55b4
 
 
6810bed
bac55b4
 
 
6810bed
bac55b4
 
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6810bed
 
bac55b4
6810bed
bac55b4
 
6810bed
bac55b4
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6810bed
bac55b4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
import io
import numpy as np
from PIL import Image as PIL_Image # Renaming to avoid conflict with Image from gltflib
import struct
import uuid

from gltflib import (
    GLTF, GLTFModel, Asset, Scene, Node, Mesh, Primitive, Attributes, Buffer, BufferView, Image, Texture, TextureInfo, Material, Sampler, Accessor, AccessorType,
    BufferTarget, ComponentType, GLBResource, PBRMetallicRoughness)

# Common configuration information
# Parts that are independent of the binary section's offset and size can be predefined.

# Asset
asset=Asset()

# Image
images=[
    Image(mimeType='image/jpeg', bufferView=4),
    Image(mimeType='image/jpeg',bufferView=5),
    Image(mimeType='image/jpeg',bufferView=6),
    Image(mimeType='image/jpeg',bufferView=7),
    Image(mimeType='image/jpeg',bufferView=8),
    Image(mimeType='image/jpeg',bufferView=9),
]
# Sampler
samplers = [Sampler(magFilter=9728, minFilter=9984)] # magFilter: Nearest filtering, minFilter: Mipmap + Nearest filtering

# Texture
textures = [
    Texture(name='Front',sampler=0,source=0),
    Texture(name='Back',sampler=0,source=1),
    Texture(name='Left',sampler=0,source=2),
    Texture(name='Right',sampler=0,source=3),
    Texture(name='Top',sampler=0,source=4),
    Texture(name='Bottom',sampler=0,source=5),
]

# Material
materials = [
    Material(
        pbrMetallicRoughness=PBRMetallicRoughness(
            baseColorTexture=TextureInfo(index=0),
            metallicFactor=0,
            roughnessFactor=0.5
        ),
        name='Material0',
        alphaMode='OPAQUE',
        doubleSided=False
    ),
    Material(
        pbrMetallicRoughness=PBRMetallicRoughness(
            baseColorTexture=TextureInfo(index=1),
            metallicFactor=0,
            roughnessFactor=0.5
        ),
        name='Material1',
        alphaMode='OPAQUE',
        doubleSided=False
    ),
    Material(
        pbrMetallicRoughness=PBRMetallicRoughness(
            baseColorTexture=TextureInfo(index=2),
            metallicFactor=0,
            roughnessFactor=0.5
        ),
        name='Material2',
        alphaMode='OPAQUE',
        doubleSided=True
    ),
    Material(
        pbrMetallicRoughness=PBRMetallicRoughness(
            baseColorTexture=TextureInfo(index=3),
            metallicFactor=0,
            roughnessFactor=0.5
        ),
        name='Material3',
        alphaMode='OPAQUE',
        doubleSided=True
    ),
    Material(
        pbrMetallicRoughness=PBRMetallicRoughness(
            baseColorTexture=TextureInfo(index=4),
            metallicFactor=0,
            roughnessFactor=0.5
        ),
        name='Material4',
        alphaMode='OPAQUE',
        doubleSided=True
    ),
    Material(
        pbrMetallicRoughness=PBRMetallicRoughness(
            baseColorTexture=TextureInfo(index=5),
            metallicFactor=0,
            roughnessFactor=0.5
        ),
        name='Material5',
        alphaMode='OPAQUE',
        doubleSided=True
    ),
]

# Mesh
meshes = [
    Mesh(name='Front', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=0)]),
    Mesh(name='Back', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=1)]),
    Mesh(name='Left', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=2)]),
    Mesh(name='Right', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=3)]),
    Mesh(name='Top', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=4)]),
    Mesh(name='Bottom', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=5)]),
]

def create_card_model(front_img_bytearray, back_img_bytearray, option_dict):

    is_thick = True if option_dict['厚み'] == '有' else False

    # Front image
    front_img = PIL_Image.open(front_img_bytearray).convert('RGB')
    front_bytearray = io.BytesIO()
    front_img.save(front_bytearray, format="JPEG", quality=95) # Force JPEG format for saving
    front_bytearray = front_bytearray.getvalue()
    front_bytelen = len(front_bytearray)

    # Back image
    back_img = PIL_Image.open(back_img_bytearray).convert('RGB')
    back_bytearray = io.BytesIO()
    back_img.save(back_bytearray, format="JPEG", quality=95) # Force JPEG format for saving
    back_bytearray = back_bytearray.getvalue()
    back_bytelen = len(back_bytearray)

    # Create side image (extend the color of the edges of the back side)
    back_img_array = np.array(back_img)
    left_side_img = PIL_Image.fromarray(np.tile(back_img_array[:, [0], :], [1, 32, 1]))
    right_side_img = PIL_Image.fromarray(np.tile(back_img_array[:, [back_img_array.shape[1] - 1], :], [1, 32, 1]))
    top_side_img = PIL_Image.fromarray(np.tile(back_img_array[[0], :, :], [32, 1, 1]))
    bottom_side_img = PIL_Image.fromarray(np.tile(back_img_array[[back_img_array.shape[0] - 1], :, :], [32, 1, 1]))
    left_side_bytearray = io.BytesIO()
    left_side_img.save(left_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving
    left_side_bytearray = left_side_bytearray.getvalue()
    left_side_bytelen = len(left_side_bytearray)
    right_side_bytearray = io.BytesIO()
    right_side_img.save(right_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving
    right_side_bytearray = right_side_bytearray.getvalue()
    right_side_bytelen = len(right_side_bytearray)
    top_side_bytearray = io.BytesIO()
    top_side_img.save(top_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving
    top_side_bytearray = top_side_bytearray.getvalue()
    top_side_bytelen = len(top_side_bytearray)
    bottom_side_bytearray = io.BytesIO()
    bottom_side_img.save(bottom_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving
    bottom_side_bytearray = bottom_side_bytearray.getvalue()
    bottom_side_bytelen = len(bottom_side_bytearray)

    # Vertex data(POSITION)
    vertices = [
        (-1.0, -1.0, 0.0),
        ( 1.0, -1.0, 0.0),
        (-1.0,  1.0, 0.0),
        ( 1.0,  1.0, 0.0)
    ]
    vertex_bytearray = bytearray()
    for vertex in vertices:
        for value in vertex:
            vertex_bytearray.extend(struct.pack('f', value))
    vertex_bytelen = len(vertex_bytearray)
    mins = [min([vertex[i] for vertex in vertices]) for i in range(3)]
    maxs = [max([vertex[i] for vertex in vertices]) for i in range(3)]

    # Normal data(NORMAL)
    normals = [( 0.0,  0.0, 1.0)] * 4
    normal_bytearray = bytearray()
    for normal in normals:
        for value in normal:
            normal_bytearray.extend(struct.pack('f', value))
    normal_bytelen = len(normal_bytearray)

    # Texture coordinates(TEXCOORD_0)
    texcoord_0s = [
        (0.0, 1.0),
        (1.0, 1.0),
        (0.0, 0.0),
        (1.0, 0.0)
    ]
    texcoord_0_bytearray = bytearray()
    for texcoord_0 in texcoord_0s:
        for value in texcoord_0:
            texcoord_0_bytearray.extend(struct.pack('f', value))
    texcoord_0_bytelen = len(texcoord_0_bytearray)

    # Vertex indices
    vertex_indices = [0, 1, 2, 1, 3, 2]
    vertex_index_bytearray = bytearray()
    for value in vertex_indices:
        vertex_index_bytearray.extend(struct.pack('H', value))
    vertex_index_bytelen = len(vertex_index_bytearray)

    # Concatenation of the binary data section
    bytearray_list = [
        vertex_bytearray,
        normal_bytearray,
        texcoord_0_bytearray,
        vertex_index_bytearray,
        front_bytearray,
        back_bytearray,
        left_side_bytearray,
        right_side_bytearray,
        top_side_bytearray,
        bottom_side_bytearray,
    ]
    bytelen_list = [
        vertex_bytelen,
        normal_bytelen,
        texcoord_0_bytelen,
        vertex_index_bytelen,
        front_bytelen,
        back_bytelen,
        left_side_bytelen,
        right_side_bytelen,
        top_side_bytelen,
        bottom_side_bytelen
    ]
    bytelen_cumsum_list = list(np.cumsum(bytelen_list))
    bytelen_cumsum_list = list(map(lambda x: int(x), bytelen_cumsum_list))

    all_bytearray = bytearray()
    for temp_bytearray in bytearray_list:
        all_bytearray.extend(temp_bytearray)
    offset_list = [0] + bytelen_cumsum_list # The first offset is 0
    offset_list.pop() # Remove the end

    # GLBResource
    resources = [GLBResource(data=all_bytearray)]

    # Buffer
    buffers = [Buffer(byteLength=len(all_bytearray))]

    # BufferView
    bufferViews = [
        BufferView(buffer=0, byteOffset=offset_list[0], byteLength=bytelen_list[0], target=BufferTarget.ARRAY_BUFFER.value),
        BufferView(buffer=0, byteOffset=offset_list[1], byteLength=bytelen_list[1], target=BufferTarget.ARRAY_BUFFER.value),
        BufferView(buffer=0, byteOffset=offset_list[2], byteLength=bytelen_list[2], target=BufferTarget.ARRAY_BUFFER.value),
        BufferView(buffer=0, byteOffset=offset_list[3], byteLength=bytelen_list[3], target=BufferTarget.ELEMENT_ARRAY_BUFFER.value),
        BufferView(buffer=0, byteOffset=offset_list[4], byteLength=bytelen_list[4], target=None),
        BufferView(buffer=0, byteOffset=offset_list[5], byteLength=bytelen_list[5], target=None),
        BufferView(buffer=0, byteOffset=offset_list[6], byteLength=bytelen_list[6], target=None),
        BufferView(buffer=0, byteOffset=offset_list[7], byteLength=bytelen_list[7], target=None),
        BufferView(buffer=0, byteOffset=offset_list[8], byteLength=bytelen_list[8], target=None),
        BufferView(buffer=0, byteOffset=offset_list[9], byteLength=bytelen_list[9], target=None),
    ]

    # Accessor
    accessors = [
        Accessor(bufferView=0, componentType=ComponentType.FLOAT.value, count=len(vertices), type=AccessorType.VEC3.value, max=maxs, min=mins),
        Accessor(bufferView=1, componentType=ComponentType.FLOAT.value, count=len(normals), type=AccessorType.VEC3.value, max=None, min=None),
        Accessor(bufferView=2, componentType=ComponentType.FLOAT.value, count=len(texcoord_0s), type=AccessorType.VEC2.value, max=None, min=None),
        Accessor(bufferView=3, componentType=ComponentType.UNSIGNED_SHORT.value, count=len(vertex_indices), type=AccessorType.SCALAR.value, max=None, min=None),
    ]

    # Node
    card_thickness = 0.025
    card_ratio_x = 0.8679999709129333
    card_ratio_y = 1.2130000591278076
    card_ratio_z = 1    
    if is_thick:

        nodes = [
            Node(mesh=0, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=None, translation=[0, 0, card_thickness]),
            Node(mesh=1, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=[0, 1, 0, 0], translation=[0, 0, -card_thickness]),
            Node(mesh=2, scale=[card_thickness, card_ratio_y, card_ratio_z], rotation=[0,  0.7071, 0, 0.7071], translation=[ card_ratio_x, 0, 0]), # 左
            Node(mesh=3, scale=[card_thickness, card_ratio_y, card_ratio_z], rotation=[0, -0.7071, 0, 0.7071], translation=[-card_ratio_x, 0, 0]), # 右
            Node(mesh=4, scale=[card_ratio_x, card_thickness, card_ratio_z], rotation=[ 0.7071, 0, 0, 0.7071], translation=[0, card_ratio_y, 0]), # 上
            Node(mesh=5, scale=[card_ratio_x, card_thickness, card_ratio_z], rotation=[-0.7071, 0, 0, 0.7071], translation=[0, -card_ratio_y, 0]), # 下
        ]
    else:
        nodes = [
            Node(mesh=0, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=None),
            Node(mesh=1, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=[0, 1, 0, 0])
        ]

    # Scene
    scene = 0
    if is_thick:
        scenes = [Scene(name='Scene', nodes=[0, 1, 2, 3, 4, 5])]
    else:
        scenes = [Scene(name='Scene', nodes=[0, 1])]

    model = GLTFModel(
        asset=asset,
        buffers=buffers,
        bufferViews=bufferViews,
        accessors=accessors,
        images=images,
        samplers=samplers,
        textures=textures,
        materials=materials,
        meshes=meshes,
        nodes=nodes,
        scene=scene,
        scenes=scenes
    )

    gltf = GLTF(model=model, resources=resources)

    tmp_filename = uuid.uuid4().hex
    model_path = f'../tmp/{tmp_filename}.glb'

    gltf.export(model_path)

    return model_path