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const fs = require('fs');
const path = require('path');
const express = require('express');
const mime = require('mime-types');
const sanitize = require('sanitize-filename');
const writeFileAtomicSync = require('write-file-atomic').sync;
const { getImageBuffers } = require('../util');
const { jsonParser, urlencodedParser } = require('../express-common');
/**
* Gets the path to the sprites folder for the provided character name
* @param {import('../users').UserDirectoryList} directories - User directories
* @param {string} name - The name of the character
* @param {boolean} isSubfolder - Whether the name contains a subfolder
* @returns {string | null} The path to the sprites folder. Null if the name is invalid.
*/
function getSpritesPath(directories, name, isSubfolder) {
if (isSubfolder) {
const nameParts = name.split('/');
const characterName = sanitize(nameParts[0]);
const subfolderName = sanitize(nameParts[1]);
if (!characterName || !subfolderName) {
return null;
}
return path.join(directories.characters, characterName, subfolderName);
}
name = sanitize(name);
if (!name) {
return null;
}
return path.join(directories.characters, name);
}
/**
* Imports base64 encoded sprites from RisuAI character data.
* The sprites are saved in the character's sprites folder.
* The additionalAssets and emotions are removed from the data.
* @param {import('../users').UserDirectoryList} directories User directories
* @param {object} data RisuAI character data
* @returns {void}
*/
function importRisuSprites(directories, data) {
try {
const name = data?.data?.name;
const risuData = data?.data?.extensions?.risuai;
// Not a Risu AI character
if (!risuData || !name) {
return;
}
let images = [];
if (Array.isArray(risuData.additionalAssets)) {
images = images.concat(risuData.additionalAssets);
}
if (Array.isArray(risuData.emotions)) {
images = images.concat(risuData.emotions);
}
// No sprites to import
if (images.length === 0) {
return;
}
// Create sprites folder if it doesn't exist
const spritesPath = path.join(directories.characters, name);
if (!fs.existsSync(spritesPath)) {
fs.mkdirSync(spritesPath);
}
// Path to sprites is not a directory. This should never happen.
if (!fs.statSync(spritesPath).isDirectory()) {
return;
}
console.log(`RisuAI: Found ${images.length} sprites for ${name}. Writing to disk.`);
const files = fs.readdirSync(spritesPath);
outer: for (const [label, fileBase64] of images) {
// Remove existing sprite with the same label
for (const file of files) {
if (path.parse(file).name === label) {
console.log(`RisuAI: The sprite ${label} for ${name} already exists. Skipping.`);
continue outer;
}
}
const filename = label + '.png';
const pathToFile = path.join(spritesPath, filename);
writeFileAtomicSync(pathToFile, fileBase64, { encoding: 'base64' });
}
// Remove additionalAssets and emotions from data (they are now in the sprites folder)
delete data.data.extensions.risuai.additionalAssets;
delete data.data.extensions.risuai.emotions;
} catch (error) {
console.error(error);
}
}
const router = express.Router();
router.get('/get', jsonParser, function (request, response) {
const name = String(request.query.name);
const isSubfolder = name.includes('/');
const spritesPath = getSpritesPath(request.user.directories, name, isSubfolder);
let sprites = [];
try {
if (spritesPath && fs.existsSync(spritesPath) && fs.statSync(spritesPath).isDirectory()) {
sprites = fs.readdirSync(spritesPath)
.filter(file => {
const mimeType = mime.lookup(file);
return mimeType && mimeType.startsWith('image/');
})
.map((file) => {
const pathToSprite = path.join(spritesPath, file);
return {
label: path.parse(pathToSprite).name.toLowerCase(),
path: `/characters/${name}/${file}`,
};
});
}
}
catch (err) {
console.log(err);
}
return response.send(sprites);
});
router.post('/delete', jsonParser, async (request, response) => {
const label = request.body.label;
const name = request.body.name;
if (!label || !name) {
return response.sendStatus(400);
}
try {
const spritesPath = path.join(request.user.directories.characters, name);
// No sprites folder exists, or not a directory
if (!fs.existsSync(spritesPath) || !fs.statSync(spritesPath).isDirectory()) {
return response.sendStatus(404);
}
const files = fs.readdirSync(spritesPath);
// Remove existing sprite with the same label
for (const file of files) {
if (path.parse(file).name === label) {
fs.rmSync(path.join(spritesPath, file));
}
}
return response.sendStatus(200);
} catch (error) {
console.error(error);
return response.sendStatus(500);
}
});
router.post('/upload-zip', urlencodedParser, async (request, response) => {
const file = request.file;
const name = request.body.name;
if (!file || !name) {
return response.sendStatus(400);
}
try {
const spritesPath = path.join(request.user.directories.characters, name);
// Create sprites folder if it doesn't exist
if (!fs.existsSync(spritesPath)) {
fs.mkdirSync(spritesPath);
}
// Path to sprites is not a directory. This should never happen.
if (!fs.statSync(spritesPath).isDirectory()) {
return response.sendStatus(404);
}
const spritePackPath = path.join(file.destination, file.filename);
const sprites = await getImageBuffers(spritePackPath);
const files = fs.readdirSync(spritesPath);
for (const [filename, buffer] of sprites) {
// Remove existing sprite with the same label
const existingFile = files.find(file => path.parse(file).name === path.parse(filename).name);
if (existingFile) {
fs.rmSync(path.join(spritesPath, existingFile));
}
// Write sprite buffer to disk
const pathToSprite = path.join(spritesPath, filename);
writeFileAtomicSync(pathToSprite, buffer);
}
// Remove uploaded ZIP file
fs.rmSync(spritePackPath);
return response.send({ count: sprites.length });
} catch (error) {
console.error(error);
return response.sendStatus(500);
}
});
router.post('/upload', urlencodedParser, async (request, response) => {
const file = request.file;
const label = request.body.label;
const name = request.body.name;
if (!file || !label || !name) {
return response.sendStatus(400);
}
try {
const spritesPath = path.join(request.user.directories.characters, name);
// Create sprites folder if it doesn't exist
if (!fs.existsSync(spritesPath)) {
fs.mkdirSync(spritesPath);
}
// Path to sprites is not a directory. This should never happen.
if (!fs.statSync(spritesPath).isDirectory()) {
return response.sendStatus(404);
}
const files = fs.readdirSync(spritesPath);
// Remove existing sprite with the same label
for (const file of files) {
if (path.parse(file).name === label) {
fs.rmSync(path.join(spritesPath, file));
}
}
const filename = label + path.parse(file.originalname).ext;
const spritePath = path.join(file.destination, file.filename);
const pathToFile = path.join(spritesPath, filename);
// Copy uploaded file to sprites folder
fs.cpSync(spritePath, pathToFile);
// Remove uploaded file
fs.rmSync(spritePath);
return response.sendStatus(200);
} catch (error) {
console.error(error);
return response.sendStatus(500);
}
});
module.exports = {
router,
importRisuSprites,
};
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