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Running
File size: 255 Bytes
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import Phaser from 'phaser'
export default class Player extends Phaser.GameObjects.Sprite {
constructor(scene, channelId, x, y) {
super(scene, x, y, 'player')
scene.add.existing(this)
this.channelId = channelId
this.setFrame(4)
}
}
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