game-multi-test / client /components /fullscreenButton.js
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const FullscreenButton = scene => {
let button = scene.add
.image(scene.cameras.main.width - 20, 20, 'fullscreen', 0)
.setOrigin(1, 0)
.setInteractive()
.setScrollFactor(0)
.setDepth(100)
.setAlpha(0.2)
button.on('pointerup', () => {
if (scene.scale.isFullscreen) {
button.setFrame(0)
scene.scale.stopFullscreen()
} else {
button.setFrame(1)
scene.scale.startFullscreen()
}
})
return button
}
export default FullscreenButton