Spaces:
Running
Running
import Phaser from 'phaser' | |
export default class Player extends Phaser.GameObjects.Sprite { | |
constructor(scene, channelId, x, y) { | |
super(scene, x, y, 'player') | |
scene.add.existing(this) | |
this.channelId = channelId | |
this.setFrame(4) | |
} | |
} | |