const FullscreenButton = scene => { let button = scene.add .image(scene.cameras.main.width - 20, 20, 'fullscreen', 0) .setOrigin(1, 0) .setInteractive() .setScrollFactor(0) .setDepth(100) .setAlpha(0.2) button.on('pointerup', () => { if (scene.scale.isFullscreen) { button.setFrame(0) scene.scale.stopFullscreen() } else { button.setFrame(1) scene.scale.startFullscreen() } }) return button } export default FullscreenButton