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import tile from './tile';
import Phaser from 'phaser';
import * as CONST from '../../constants';
export default class heightmap extends tile {
constructor (options) {
options.type = CONST.T_HEIGHTMAP;
options.layerDepth = CONST.DEPTH_HEIGHTMAP;
super(options);
this.polygon = [];
}
get (id) {
let tile = super.get(id);
if (tile.heightmap && tile.heightmap.reference) {
tile = super.get(tile.heightmap.reference);
this.id = tile.id;
}
return tile;
}
check () {
if (!super.check())
return false;
if (![256,257,258,259,260,261,262,263,264,265,266,267,268,269].includes(this.id)) return false;
return true;
}
position () {
this.x = this.cell.position.bottom.x - (this.tile.width / 2);
this.y = this.cell.position.bottom.y - (this.tile.height) - CONST.TILE_HEIGHT;
}
hide () {
this.polygon.forEach((face) => {
face.setVisible(false);
});
}
show () {
this.polygon.forEach((face) => {
face.setVisible(true);
});
}
create () {
if (!this.props.draw || !this.cell.scene.tiles[this.id].heightmap) return;
let heightmap = this.cell.scene.tiles[this.id].heightmap;
this.position();
// colors
let baseColor = Phaser.Display.Color.ObjectToColor(this.color(this.cell.z));
let baseColorUpper = Phaser.Display.Color.ObjectToColor(this.color(this.cell.z + 1));
let alpha = 1;
let strokeColor = baseColor.clone().darken(60).color;
let lower = baseColor.clone().color;
let upper = baseColorUpper.clone().color;
let south = baseColor.clone().darken(10).color;
let east = baseColor.clone().darken(20).color;
let west = baseColor.clone().darken(30).color;
let southEast = baseColor.clone().lighten(10).color;
let southWest = baseColor.clone().darken(25).color;
let northEast = baseColor.clone().darken(40).color;
let northWest = baseColor.clone().darken(40).color;
// rock faces
let rockTop = baseColor.clone().color;
let rockSouthWest = baseColor.clone().darken(50).color;
let rockSouthEast = baseColor.clone().darken(50).color;
// polygons
if (heightmap.upper) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.upper, upper, alpha));
if (heightmap.lower) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.lower, lower, alpha));
if (heightmap.south) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.south, south, alpha));
if (heightmap.east) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.east, east, alpha));
if (heightmap.west) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.west, west, alpha));
if (heightmap.southEast) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.southEast, southEast, alpha));
if (heightmap.southWest) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.southWest, southWest, alpha));
if (heightmap.northEast) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.northEast, northEast, alpha));
if (heightmap.northWest) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.northWest, northWest, alpha));
if (heightmap.rockTop) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.rockTop, rockTop, alpha));
if (heightmap.rockSouthWest) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.rockSouthWest, rockSouthWest, alpha));
if (heightmap.rockSouthEast) this.polygon.push(this.cell.scene.add.polygon(this.x, this.y, heightmap.rockSouthEast, rockSouthEast, alpha));
// polygon attributes
this.polygon.forEach((face) => {
face.setStrokeStyle(1, strokeColor, alpha);
face.setScale(CONST.SCALE);
face.setOrigin(0,0);
face.setDepth(this.depth);
face.setVisible(false);
});
}
color (height) {
if (height > 31)
height = 31;
if (height < 0)
height = 0;
let terrain = [];
terrain[0] = { r: 0, g: 4, b: 255, a: 1 };
terrain[1] = { r: 0, g: 37, b: 255, a: 1 };
terrain[2] = { r: 0, g: 68, b: 255, a: 1 };
terrain[3] = { r: 0, g: 99, b: 255, a: 1 };
terrain[4] = { r: 0, g: 131, b: 255, a: 1 };
terrain[5] = { r: 0, g: 163, b: 255, a: 1 };
terrain[6] = { r: 0, g: 195, b: 255, a: 1 };
terrain[7] = { r: 3, g: 227, b: 255, a: 1 };
terrain[8] = { r: 0, g: 255, b: 251, a: 1 };
terrain[9] = { r: 9, g: 255, b: 219, a: 1 };
terrain[10] = { r: 11, g: 255, b: 187, a: 1 };
terrain[11] = { r: 12, g: 255, b: 155, a: 1 };
terrain[12] = { r: 14, g: 255, b: 123, a: 1 };
terrain[13] = { r: 14, g: 255, b: 91, a: 1 };
terrain[14] = { r: 16, g: 255, b: 58, a: 1 };
terrain[15] = { r: 16, g: 255, b: 25, a: 1 };
terrain[16] = { r: 19, g: 255, b: 0, a: 1 };
terrain[17] = { r: 41, g: 255, b: 0, a: 1 };
terrain[18] = { r: 70, g: 255, b: 0, a: 1 };
terrain[19] = { r: 101, g: 255, b: 0, a: 1 };
terrain[20] = { r: 132, g: 255, b: 0, a: 1 };
terrain[21] = { r: 164, g: 255, b: 0, a: 1 };
terrain[22] = { r: 195, g: 255, b: 0, a: 1 };
terrain[23] = { r: 227, g: 255, b: 0, a: 1 };
terrain[24] = { r: 255, g: 251, b: 0, a: 1 };
terrain[25] = { r: 255, g: 219, b: 0, a: 1 };
terrain[26] = { r: 255, g: 187, b: 0, a: 1 };
terrain[27] = { r: 255, g: 155, b: 0, a: 1 };
terrain[28] = { r: 255, g: 123, b: 0, a: 1 };
terrain[29] = { r: 255, g: 91, b: 0, a: 1 };
terrain[30] = { r: 255, g: 59, b: 0, a: 1 };
terrain[31] = { r: 255, g: 26, b: 0, a: 1 };
return terrain[height];
}
} |