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Running
Running
import tile from './tile'; | |
import * as CONST from '../../constants'; | |
export default class highway extends tile { | |
onramp = false; | |
constructor (options) { | |
options.type = CONST.T_HIGHWAY; | |
options.layerDepth = CONST.DEPTH_HIGHWAY; | |
super(options); | |
} | |
check () { | |
if (!super.check()) return false; | |
if (![73,74,75,76,77,78,79,80,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107].includes(this.id)) return false; | |
return true; | |
} | |
get (id) { | |
let tile = super.get(id); | |
if (this.cell.position.rotate && tile?.flip) | |
this.props.flip = true; | |
if (this.props.flip && tile?.flipMode == CONST.ALTERNATE_TILE) | |
tile = super.get(tile.rotate[this.rotation]); | |
if (tile.highwayOnramp && tile.id < 400) | |
this.onramp = true; | |
return tile; | |
} | |
position () { | |
this.x = this.cell.position.topLeft.x + this.props.offsetX; | |
this.y = this.cell.position.topLeft.y - this.cell.position.seaLevel; | |
if (this.tile.size == 2) { | |
this.x -= (CONST.TILE_WIDTH / 2); | |
this.depth.additional = -1; | |
} | |
} | |
create () { | |
if ((!this.cell.position.corners.key && ![93,94,95,96].includes(this.id)) || !this.props.draw) return; | |
if (this.cell.position.underwater) | |
this.props.offsetY -= this.cell.position.seaLevel; | |
super.create(); | |
if (this.props.flip) this.sprite.setFlipX(true); | |
} | |
simulation () { | |
let tile; | |
let animationKey; | |
if (!this.cell.microSims || !this.cell.microSims.simulators || !this.cell.microSims.simulators.highwayTraffic) return; | |
let density = this.cell.microSims.simulators.highwayTraffic.getTrafficDensity(); | |
if (!density) return; | |
let trafficTile = this.tile.traffic[density]; | |
if (!trafficTile) return; | |
if (typeof trafficTile === 'number') | |
tile = this.getTile(trafficTile); | |
else | |
tile = this.getTile(trafficTile[0]); | |
if (!tile) return; | |
// position at the bottom right x/y of the tile | |
// when the size of the tiles differ | |
let offsetX = this.tile.width - tile.width; | |
let offsetY = this.tile.height - tile.height; | |
// set traffic direction | |
if (this.cell.microSims.simulators.highwayTraffic.calculateTrafficDirection()) | |
animationKey = tile.image; | |
else | |
animationKey = tile.image+'_R'; | |
this.highwayTraffic = this.scene.add.sprite(this.x + offsetX, this.y + offsetY, CONST.TILE_ATLAS).play(animationKey); | |
this.highwayTraffic.cell = this.cell; | |
this.highwayTraffic.setScale(CONST.SCALE); | |
this.highwayTraffic.setOrigin(CONST.ORIGIN_X, CONST.ORIGIN_Y); | |
this.highwayTraffic.setDepth(this.sprite.depth + 1); | |
if (this.tile.traffic.flip) this.highwayTraffic.setFlipX(true); | |
if (this.props.flip) this.highwayTraffic.setFlipX(true); | |
this.cell.addSprite(this.highwayTraffic, CONST.T_HIGHWAY_TRAFFIC); | |
this.cell.microSims.simulators.highwayTraffic.addSprite(this.highwayTraffic); | |
} | |
} |