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Running
Running
import tile from './tile'; | |
import * as CONST from '../../constants'; | |
export default class road extends tile { | |
constructor (options) { | |
options.type = CONST.T_ROAD; | |
options.layerDepth = CONST.DEPTH_ROAD; | |
super(options); | |
this.traffic = null; | |
} | |
check () { | |
if (!super.check()) return false; | |
if (![29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,63,64,65,66,69,70,81,82,83,84,85,86,87,88,89].includes(this.id)) return false; | |
return true; | |
} | |
get (id) { | |
let tile = super.get(id); | |
if (this.cell.position.rotate && tile?.flip) | |
this.props.flip = true; | |
if (this.props.flip && tile?.flipMode == CONST.ALTERNATE_TILE) | |
tile = super.get(tile.rotate[this.rotation]); | |
return tile; | |
} | |
create () { | |
if (!this.props.draw || !this.check()) return; | |
if (this.cell.position.underwater) | |
this.props.offsetY -= this.cell.position.seaLevel; | |
if (this.cell.tiles.has(CONST.T_TERRAIN) && this.cell.tiles.getId(CONST.T_TERRAIN) == 269) | |
this.props.offsetY -= CONST.LAYER_OFFSET; | |
if (this.tile.depthAdjustment) | |
this.depth.additional = this.tile.depthAdjustment; | |
super.create(); | |
if (this.props.flip) | |
this.sprite.setFlipX(true); | |
} | |
simulation () { | |
if (!this.cell.microSims || !this.cell.microSims.simulators || !this.cell.microSims.simulators.traffic) | |
return; | |
let density = this.cell.microSims.simulators.traffic.getTrafficDensity(); | |
if (!density) | |
return; | |
let tile = this.get(this.tile.traffic[density]); | |
// position at the bottom right x/y of the tile | |
// when the size of the tiles differ | |
let offsetX = this.tile.width - tile.width; | |
let offsetY = this.tile.height - tile.height; | |
this.traffic = this.scene.add.sprite(this.x + offsetX, this.y + offsetY, CONST.TILE_ATLAS).play(tile.image); | |
this.traffic.cell = this.cell; | |
this.traffic.setScale(CONST.SCALE); | |
this.traffic.setOrigin(CONST.ORIGIN_X, CONST.ORIGIN_Y); | |
this.traffic.setDepth(this.cell.depth + this.depth + 1); | |
if (this.props.flip) this.traffic.setFlipX(true); | |
this.cell.addSprite(this.traffic, CONST.T_ROAD_TRAFFIC); | |
this.cell.microSims.simulators.traffic.addSprite(this.traffic); | |
} | |
} |