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import tile from './tile'; | |
import * as CONST from '../../constants'; | |
export default class terrain extends tile { | |
constructor (options) { | |
options.type = CONST.T_TERRAIN; | |
options.layerDepth = CONST.DEPTH_TERRAIN; | |
super(options); | |
} | |
check () { | |
if (!super.check()) return false; | |
if (![256,257,258,259,260,261,262,263,264,265,266,267,268,269].includes(this.id)) return false; | |
return true; | |
} | |
show () { | |
if (this.sprite?.visible) return; | |
if (this.cell.water.type == CONST.TERRAIN_DRY || this.map.layers[this.type].showUnderwater) | |
this.sprite.setVisible(true); | |
} | |
create () { | |
//if (this.cell.tiles.hasBuilding() && !this.cell.building.tile.requiresTerrain) | |
// return false; | |
super.create(); | |
if (this.sprite && this.cell.water.type != CONST.TERRAIN_DRY) | |
this.sprite.setVisible(false); | |
} | |
} |