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import dat from 'dat.gui';
export default class debug {
constructor (options) {
this.scene = options.scene;
this.globals = this.scene.globals;
this.toggleLayer = this.toggleLayerInit();
this.gui = new dat.GUI();
this.gui.closed = false;
let f1 = this.gui.addFolder('Performance');
f1.add(this.scene.sys.game.loop, 'actualFps', 'FPS').listen();
f1.add(this.scene.viewport, 'objectsRendered', 'Objects Rendered').listen();
f1.open();
let g1 = this.gui.addFolder('Cursor');
g1.add(this.scene.input, 'x', 'X').listen();
g1.add(this.scene.input, 'y', 'Y').listen();
g1.add(this.scene.viewport.worldPoint, 'x', 'WorldPoint X').listen();
g1.add(this.scene.viewport.worldPoint, 'y', 'WorldPoint Y').listen();
g1.add(this.scene.city.map.selectedCell, 'x', 'Cell X').listen();
g1.add(this.scene.city.map.selectedCell, 'y', 'Cell Y').listen();
//g1.open();
let g2 = this.gui.addFolder('Camera');
g2.add(this.scene.cameras.main, 'scrollX', 'X').listen();
g2.add(this.scene.cameras.main, 'scrollY', 'Y').listen();
g2.add(this.scene.cameras.main, 'zoom', 'Zoom', 0.1, 2).step(0.1).listen();
g2.open();
let g3 = this.gui.addFolder('World');
g3.add(this, 'sleepWakeWorld', 'Sleep / Wake');
//g3.add(this.scene.city.load, 'open', 'Open City');
//g3.add(this.city.save, 'saveCity', 'Save City');
g3.add(this.toggleLayer, 'terrain', 'Toggle Terrain');
g3.add(this.toggleLayer, 'water', 'Toggle Water');
g3.add(this.toggleLayer, 'heightmap', 'Toggle Height Map');
//g3.add(this.toggleLayer, 'road', 'Toggle Road');
//g3.add(this.toggleLayer, 'power', 'Toggle Power');
//g3.add(this.toggleLayer, 'building', 'Toggle Building');
//g3.add(this.toggleLayer, 'zone', 'Toggle Zone');
//g3.add(this.toggleLayer, 'rail', 'Toggle Rail');
//g3.add(this.toggleLayer, 'highway', 'Toggle Highway');
//g3.add(this.toggleLayer, 'subway', 'Toggle Subway');
//g3.add(this.toggleLayer, 'pipes', 'Toggle Pipes');
//g3.open();
}
toggleLayerInit () {
return {
terrain: () => {
this.scene.city.map.layers.terrain.toggle();
},
heightmap: () => {
this.scene.city.map.layers.heightmap.toggle();
},
water: () => {
this.scene.city.map.layers.water.toggle();
},
road: () => {
this.scene.city.map.layers.road.toggle();
},
power: () => {
this.scene.city.map.layers.power.toggle();
},
building: () => {
this.scene.city.map.layers.building.toggle();
},
zone: () => {
this.scene.city.map.layers.zone.toggle();
},
rail: () => {
this.scene.city.map.layers.rail.toggle();
},
highway: () => {
this.scene.city.map.layers.highway.toggle();
},
subway: () => {
this.scene.city.map.layers.subway.toggle();
},
pipes: () => {
this.scene.city.map.layers.pipes.toggle();
},
};
}
shutdown () {
if (this.gui)
this.gui.destroy();
}
loadCity () {
this.scene.city.globals.loadCity();
}
saveCity () {
this.scene.city.globals.saveCity();
}
sleepWakeWorld () {
if (this.scene.isSleeping)
this.scene.wake();
else
this.scene.sleep();
}
}