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export default (data, map) => { | |
let pict = {}; | |
// similar format to game artwork | |
// 4 byte header PICT | |
// 4 byte length | |
// 4 byte fixed '80 00 00 00' | |
// 2 byte image width | |
// 2 byes image height | |
// [length] bytes = image data, 1 byte per pixel using palette lookup | |
pict.raw = data; | |
map._segmentData.PICT = pict; | |
}; |