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Running
Running
export default class simulation { | |
constructor (options) { | |
this.scene = options.scene; | |
this.common = this.scene.sys.game.common; | |
this.cell = options.cell; | |
this.data = this.cell.data; | |
this.sprites = []; | |
this.tick = 0; // current tick | |
this.tickFrequency = 10; // how often to update | |
this.x = options.cell.x; | |
this.y = options.cell.y; | |
this.z = options.cell.z; | |
} | |
create () { | |
} | |
update () { | |
} | |
sleep () { | |
} | |
wake () { | |
} | |
hide () { | |
} | |
show () { | |
} | |
destroy () { | |
this.sprites = []; | |
} | |
addSprite (sprite) { | |
this.sprites.push(sprite); | |
} | |
} |