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import Phaser from 'phaser';
import city from './city/city';
import viewport from './world/viewport';
import events from './world/events';
import debug from './debug/debug';
import palette from './import/palette';
import artwork from './import/artwork';
import * as CONST from './constants';
import ui from './ui/gui';
export default class world extends Phaser.Scene {
constructor () {
super({ key: 'world' });
}
preload () {
this.sys.game.world = this;
// load binary game assets from original SC2K
this.load.binary(CONST.PAL_MSTR_BMP, CONST.ASSETS_PATH + CONST.FILE_PAL_MSTR_BMP);
this.load.binary(CONST.LARGE_DAT, CONST.ASSETS_PATH + CONST.FILE_LARGE_DAT);
// start import once files are loaded
this.load.once(CONST.E_LOAD_COMPLETE, () => {
this.palette = new palette({ scene: this });
this.artwork = new artwork({ scene: this });
this.tiles = this.artwork.tiles;
// initialize city
this.city = new city({ scene: this });
});
}
create () {
// load default city
this.city.load.loadDefaultCity().then(() => {
this.start();
});
//this.ui = new ui({ scene: this });
this.viewport = new viewport({ scene: this });
this._events = new events({ scene: this });
this.debug = new debug({ scene: this });
}
start () {
this.city.create();
}
update (time, delta) {
this.viewport.update(delta);
this.city.update();
}
shutdown () {
this.scene.destroy();
}
}