Spaces:
Running
Running
export default class center { | |
constructor (options) { | |
this.scene = options.scene; | |
this.globals = options.scene.globals; | |
} | |
onPointerUp (pointer) { | |
//console.log('center onPointerUp', pointer); | |
} | |
onPointerDown (pointer, gameObject) { | |
pointer.camera.pan(pointer.worldX, pointer.worldY, 150, 'Quart.easeInOut', false, () => { | |
this.scene.viewport.cullObjects(); | |
}); | |
} | |
onPointerMove (pointer, localX, localY) { | |
//console.log('center onPointerMove', pointer, localX, localY); | |
} | |
onPointerOver (pointer, localX, localY) { | |
//console.log('center onPointerOver', pointer, localX, localY); | |
} | |
onPointerOut (pointer) { | |
//console.log('center onPointerOut', pointer); | |
} | |
} |