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export default class query { | |
constructor (options) { | |
this.scene = options.scene; | |
this.globals = options.scene.globals; | |
} | |
onPointerUp (pointer) { | |
//console.log('query onPointerUp', pointer); | |
} | |
onPointerDown (pointer, gameObject) { | |
if (gameObject[0]) | |
console.log(gameObject[0].cell); | |
//if (gameObject[0]) | |
// console.log(gameObject[0].cell.depth, gameObject[0].cell.tiles.terrain.sprite.depth, gameObject[0].cell.tiles.terrain.depth, gameObject[0].cell); | |
} | |
onPointerMove (pointer, localX, localY) { | |
//console.log('query onPointerMove', pointer, localX, localY); | |
} | |
onPointerOver (pointer, localX, localY) { | |
//console.log('query onPointerOver', pointer, localX, localY); | |
} | |
onPointerOut (pointer) { | |
//console.log('query onPointerOut', pointer); | |
} | |
} |