import tile from './tile'; import * as CONST from '../../constants'; export default class road extends tile { constructor (options) { options.type = CONST.T_ROAD; options.layerDepth = CONST.DEPTH_ROAD; super(options); this.traffic = null; } check () { if (!super.check()) return false; if (![29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,63,64,65,66,69,70,81,82,83,84,85,86,87,88,89].includes(this.id)) return false; return true; } get (id) { let tile = super.get(id); if (this.cell.position.rotate && tile?.flip) this.props.flip = true; if (this.props.flip && tile?.flipMode == CONST.ALTERNATE_TILE) tile = super.get(tile.rotate[this.rotation]); return tile; } create () { if (!this.props.draw || !this.check()) return; if (this.cell.position.underwater) this.props.offsetY -= this.cell.position.seaLevel; if (this.cell.tiles.has(CONST.T_TERRAIN) && this.cell.tiles.getId(CONST.T_TERRAIN) == 269) this.props.offsetY -= CONST.LAYER_OFFSET; if (this.tile.depthAdjustment) this.depth.additional = this.tile.depthAdjustment; super.create(); if (this.props.flip) this.sprite.setFlipX(true); } simulation () { if (!this.cell.microSims || !this.cell.microSims.simulators || !this.cell.microSims.simulators.traffic) return; let density = this.cell.microSims.simulators.traffic.getTrafficDensity(); if (!density) return; let tile = this.get(this.tile.traffic[density]); // position at the bottom right x/y of the tile // when the size of the tiles differ let offsetX = this.tile.width - tile.width; let offsetY = this.tile.height - tile.height; this.traffic = this.scene.add.sprite(this.x + offsetX, this.y + offsetY, CONST.TILE_ATLAS).play(tile.image); this.traffic.cell = this.cell; this.traffic.setScale(CONST.SCALE); this.traffic.setOrigin(CONST.ORIGIN_X, CONST.ORIGIN_Y); this.traffic.setDepth(this.cell.depth + this.depth + 1); if (this.props.flip) this.traffic.setFlipX(true); this.cell.addSprite(this.traffic, CONST.T_ROAD_TRAFFIC); this.cell.microSims.simulators.traffic.addSprite(this.traffic); } }