import tile from './tile'; import * as CONST from '../../constants'; export default class underground extends tile { constructor (options) { options.type = CONST.T_UNDERGROUND; options.layerDepth = CONST.DEPTH_UNDERGROUND; super(options); } check () { if (!super.check()) return false; if (![305,306,307,308,309,310,311,312,313,314,315,316,317,318].includes(this.id)) return false; return true; } position () { this.x = this.cell.position.topLeft.x - (this.tile.width / 2) << 0; this.y = this.cell.position.topLeft.y - (this.tile.height) - this.offset << 0; this.depth = this.cell.depth || 0; } create () { super.create(); if (this.sprite) this.sprite.setVisible(false); // hidden by default } }