import map from './map'; import load from './load'; //import save from './save'; //import simulator from '../simulator/simulator'; import * as CONST from '../constants'; export default class city { constructor (options) { this.scene = options.scene; this.load = new load({ scene: this.scene }); //this.save = new save({ scene: this.scene }); this.corner; this.map = new map({ scene: this.scene }); } create () { this.name = this.scene.importedData.info.name || 'Default City'; this.rotation = this.scene.importedData.info.rotation || 0; this.waterLevel = this.scene.importedData.info.waterLevel || 4; if (this.rotation == 0) this.corner = CONST.CORNER_BOTTOM; if (this.rotation == 1) this.corner = CONST.CORNER_LEFT; if (this.rotation == 2) this.corner = CONST.CORNER_TOP; if (this.rotation == 3) this.corner = CONST.CORNER_RIGHT; this.map.create(); //this.simulator = new simulator({ scene: this.scene }); this.initialized = true; } update () { if (!this.initialized) return; this.map.update(); } shutdown () { this.initialized = false; if (this.map) this.map.shutdown(); } }