import { bin2str } from './common'; export default (data, map) => { let view = new Uint8Array(data); view.forEach((bits, i) => { let xbit = {}; // can this tile receive power? xbit.wired = (bits & 0b10000000) !== 0; // does this tile HAVE power? xbit.powered = (bits & 0b01000000) !== 0; // can this tile receive piped water? xbit.piped = (bits & 0b00100000) !== 0; // does this tile HAVE piped water? xbit.watered = (bits & 0b00010000) !== 0; // mask for XVAL // not currently used //xbit.xvalMask = (bits & 0b00001000) !== 0; // is this tile covered by water? xbit.waterCovered = (bits & 0b00000100) !== 0; // rotate tile by 90 degrees? xbit.rotate = (bits & 0b00000010) !== 0; // is tile salt water or fresh water? xbit.saltWater = (bits & 0b00000001) !== 0; xbit.binaryText = { bits: bin2str(bits, 8), }; map.cells[i]._segmentData.XBIT = xbit; }); };