export default class center { constructor (options) { this.scene = options.scene; this.globals = options.scene.globals; } onPointerUp (pointer) { //console.log('center onPointerUp', pointer); } onPointerDown (pointer, gameObject) { pointer.camera.pan(pointer.worldX, pointer.worldY, 150, 'Quart.easeInOut', false, () => { this.scene.viewport.cullObjects(); }); } onPointerMove (pointer, localX, localY) { //console.log('center onPointerMove', pointer, localX, localY); } onPointerOver (pointer, localX, localY) { //console.log('center onPointerOver', pointer, localX, localY); } onPointerOut (pointer) { //console.log('center onPointerOut', pointer); } }