export default class query { constructor (options) { this.scene = options.scene; this.globals = options.scene.globals; } onPointerUp (pointer) { //console.log('query onPointerUp', pointer); } onPointerDown (pointer, gameObject) { if (gameObject[0]) console.log(gameObject[0].cell); //if (gameObject[0]) // console.log(gameObject[0].cell.depth, gameObject[0].cell.tiles.terrain.sprite.depth, gameObject[0].cell.tiles.terrain.depth, gameObject[0].cell); } onPointerMove (pointer, localX, localY) { //console.log('query onPointerMove', pointer, localX, localY); } onPointerOver (pointer, localX, localY) { //console.log('query onPointerOver', pointer, localX, localY); } onPointerOut (pointer) { //console.log('query onPointerOut', pointer); } }