File size: 4,751 Bytes
d2518f5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6f217fe
 
 
d2518f5
ffb7bd4
03a1db3
ffb7bd4
 
03a1db3
d2518f5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4f8c9ed
d2518f5
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
<!doctype html> 
<html lang="en"> 
<head> 
    <meta charset="UTF-8" />
    <title>Game Test</title>
    <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
    <style type="text/css">
        body {
            margin: 0;
        }
    </style>
</head>
<body>

<script type="text/javascript">
var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    physics: {
        default: 'arcade',
        arcade: {
            gravity: { y: 300 },
            debug: false
        }
    },
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};
var player;
var stars;
var bombs;
var platforms;
var cursors;
var score = 0;
var gameOver = false;
var scoreText;
var game = new Phaser.Game(config);
const queryString = window.location.search;
const urlParams = new URLSearchParams(queryString);

const main_url = "https://huggingface.co/datasets/Omnibus/game-data-1/raw/main/images/"
const my_game = urlParams.get("game")
  
const sky_img = (main_url+"background/"+my_game+"-background_img.png");
const platform_img = "./file=assets/platform.png";
const star_img = (main_url+"star/"+my_game+"-star_img.png");
const bomb_img = (main_url+"enemy/"+my_game+"-enemy_img.png");
const dude_img = "./file=assets/dude.png";
console.log(sky_img);
console.log(platform_img);
console.log(star_img);
console.log(bomb_img);
console.log(dude_img);
  
function preload ()
{
    this.load.image('sky', sky_img);
    this.load.image('ground', platform_img);
    this.load.image('star', star_img);
    this.load.image('bomb', bomb_img);
    this.load.spritesheet('dude', dude_img, { frameWidth: 32, frameHeight: 48 });
}
function create ()
{
    this.add.image(0, 0, 'sky').setOrigin(0,0);
    platforms = this.physics.add.staticGroup();
    platforms.create(400, 568, 'ground').setScale(2).refreshBody();
    platforms.create(600, 400, 'ground');
    platforms.create(50, 250, 'ground');
    platforms.create(750, 220, 'ground');
    player = this.physics.add.sprite(100, 450, 'dude');
    player.setBounce(0.2);
    player.setCollideWorldBounds(true);
    this.anims.create({
        key: 'left',
        frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
        frameRate: 10,
        repeat: -1
    });
    this.anims.create({
        key: 'turn',
        frames: [ { key: 'dude', frame: 4 } ],
        frameRate: 20
    });
    this.anims.create({
        key: 'right',
        frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
        frameRate: 10,
        repeat: -1
    });
    cursors = this.input.keyboard.createCursorKeys();
    stars = this.physics.add.group({
        key: 'star',
        repeat: 11,
        setXY: { x: 12, y: 0, stepX: 70 }
    });
    stars.children.iterate(function (child) {
        child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
    });
    bombs = this.physics.add.group();
    scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
    this.physics.add.collider(player, platforms);
    this.physics.add.collider(stars, platforms);
    this.physics.add.collider(bombs, platforms);
    this.physics.add.overlap(player, stars, collectStar, null, this);
    this.physics.add.collider(player, bombs, hitBomb, null, this);
}
function update ()
{
    if (gameOver)
    {
        return;
    }
    if (cursors.left.isDown)
    {
        player.setVelocityX(-160);
        player.anims.play('left', true);
    }
    else if (cursors.right.isDown)
    {
        player.setVelocityX(160);
        player.anims.play('right', true);
    }
    else
    {
        player.setVelocityX(0);
        player.anims.play('turn');
    }
    if (cursors.up.isDown && player.body.touching.down)
    {
        player.setVelocityY(-330);
    }
}
function collectStar (player, star)
{
    star.disableBody(true, true);
    //  Add and update the score
    score += 10;
    scoreText.setText('Score: ' + score);
    document.getElementById('my_score').innerHTML = score;
    if (stars.countActive(true) === 0)
    {
        //  A new batch of stars to collect
        stars.children.iterate(function (child) {
            child.enableBody(true, child.x, 0, true, true);
        });
        var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
        var bomb = bombs.create(x, 16, 'bomb');
        bomb.setBounce(1);
        bomb.setCollideWorldBounds(true);
        bomb.setVelocity(Phaser.Math.Between(-200, 200), 20);
        bomb.allowGravity = false;
    }
}
function hitBomb (player, bomb)
{
    this.physics.pause();
    player.setTint(0xff0000);
    player.anims.play('turn');
    gameOver = true;
}
</script>
  <div>
<p hidden id="my_score"></p>
</div>
</body>
</html>