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// C++11 | |
const int DEBUG_MODE = 0; | |
namespace tree | |
{ | |
// sampled related core code | |
class CAction | |
{ | |
public: | |
std::vector<float> value; | |
std::vector<size_t> hash; | |
int is_root_action; | |
CAction(); | |
CAction(std::vector<float> value, int is_root_action); | |
~CAction(); | |
std::vector<size_t> get_hash(void); | |
std::size_t get_combined_hash(void); | |
}; | |
class CNode | |
{ | |
public: | |
int visit_count, to_play, current_latent_state_index, batch_index, is_reset, action_space_size; | |
// sampled related core code | |
CAction best_action; | |
int num_of_sampled_actions; | |
float value_prefix, prior, value_sum; | |
float parent_value_prefix; | |
bool continuous_action_space; | |
std::vector<int> children_index; | |
std::map<size_t, CNode> children; | |
std::vector<CAction> legal_actions; | |
CNode(); | |
// sampled related core code | |
CNode(float prior, std::vector<CAction> &legal_actions, int action_space_size, int num_of_sampled_actions, bool continuous_action_space); | |
~CNode(); | |
void expand(int to_play, int current_latent_state_index, int batch_index, float value_prefix, const std::vector<float> &policy_logits); | |
void add_exploration_noise(float exploration_fraction, const std::vector<float> &noises); | |
float compute_mean_q(int isRoot, float parent_q, float discount_factor); | |
void print_out(); | |
int expanded(); | |
float value(); | |
// sampled related core code | |
std::vector<std::vector<float> > get_trajectory(); | |
std::vector<int> get_children_distribution(); | |
CNode *get_child(CAction action); | |
}; | |
class CRoots | |
{ | |
public: | |
int root_num; | |
int num_of_sampled_actions; | |
int action_space_size; | |
std::vector<CNode> roots; | |
std::vector<std::vector<float> > legal_actions_list; | |
bool continuous_action_space; | |
CRoots(); | |
CRoots(int root_num, std::vector<std::vector<float> > legal_actions_list, int action_space_size, int num_of_sampled_actions, bool continuous_action_space); | |
~CRoots(); | |
void prepare(float root_noise_weight, const std::vector<std::vector<float> > &noises, const std::vector<float> &value_prefixs, const std::vector<std::vector<float> > &policies, std::vector<int> &to_play_batch); | |
void prepare_no_noise(const std::vector<float> &value_prefixs, const std::vector<std::vector<float> > &policies, std::vector<int> &to_play_batch); | |
void clear(); | |
// sampled related core code | |
std::vector<std::vector<std::vector<float> > > get_trajectories(); | |
std::vector<std::vector<std::vector<float> > > get_sampled_actions(); | |
std::vector<std::vector<int> > get_distributions(); | |
std::vector<float> get_values(); | |
}; | |
class CSearchResults | |
{ | |
public: | |
int num; | |
std::vector<int> latent_state_index_in_search_path, latent_state_index_in_batch, search_lens; | |
std::vector<int> virtual_to_play_batchs; | |
std::vector<std::vector<float> > last_actions; | |
std::vector<CNode *> nodes; | |
std::vector<std::vector<CNode *> > search_paths; | |
CSearchResults(); | |
CSearchResults(int num); | |
~CSearchResults(); | |
}; | |
//********************************************************* | |
void update_tree_q(CNode *root, tools::CMinMaxStats &min_max_stats, float discount_factor, int players); | |
void cbackpropagate(std::vector<CNode *> &search_path, tools::CMinMaxStats &min_max_stats, int to_play, float value, float discount_factor); | |
void cbatch_backpropagate(int current_latent_state_index, float discount_factor, const std::vector<float> &value_prefixs, const std::vector<float> &values, const std::vector<std::vector<float> > &policies, tools::CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, std::vector<int> is_reset_list, std::vector<int> &to_play_batch); | |
CAction cselect_child(CNode *root, tools::CMinMaxStats &min_max_stats, int pb_c_base, float pb_c_init, float discount_factor, float mean_q, int players, bool continuous_action_space); | |
float cucb_score(CNode *parent, CNode *child, tools::CMinMaxStats &min_max_stats, float parent_mean_q, int is_reset, float total_children_visit_counts, float parent_value_prefix, float pb_c_base, float pb_c_init, float discount_factor, int players, bool continuous_action_space); | |
void cbatch_traverse(CRoots *roots, int pb_c_base, float pb_c_init, float discount_factor, tools::CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, std::vector<int> &virtual_to_play_batch, bool continuous_action_space); | |
} | |