Spaces:
Sleeping
Sleeping
import Board from '../board'; | |
import { wins, validMoves } from '../board_manuls'; | |
describe('Board', () => { | |
let board; | |
beforeEach(() => { | |
board = new Board(15); | |
}); | |
test('test init', () => { | |
for (let i = 0; i < 15; i++) { | |
for (let j = 0; j < 15; j++) { | |
expect(board.board[i][j]).toBe(0); | |
} | |
} | |
}); | |
test('test put', () => { | |
board.put(1, 1); | |
expect(board.board[1][1]).toBe(1); | |
expect(board.history.length).toBe(1); | |
}); | |
test('test getValidMoves', () => { | |
board.put(1, 1); | |
const validMoves = board.getValidMoves(); | |
expect(validMoves).not.toContainEqual([1, 1]); | |
}); | |
test('test isGameOver', () => { | |
const board = new Board(6); | |
expect(board.isGameOver()).toBe(false); | |
// 1 2 0 0 0 0 | |
// 0 1 2 0 0 0 | |
// 0 0 1 2 0 0 | |
// 0 0 0 1 2 0 | |
// 0 0 0 0 1 0 | |
// 0 0 0 0 0 0 | |
const steps = [[0, 0], [0, 1], [1, 1], [1, 2], [2, 2], [2, 3], [3, 3], [3, 4], [4, 4]]; | |
for (let i = 0; i < steps.length; i++) { | |
const [x, y] = steps[i]; | |
board.put(x, y); | |
} | |
expect(board.isGameOver()).toBe(true); | |
}); | |
test('test undo', () => { | |
board.put(1, 1); | |
expect(board.board[1][1]).toBe(1); // Check if the piece was put correctly | |
board.undo(); | |
expect(board.board[1][1]).toBe(0); // Check if the piece was removed correctly | |
expect(board.role).toBe(1); // Check if the role was switched back correctly | |
}); | |
test('test getWinner', () => { | |
wins.forEach(win => { | |
const board = new Board(win[0]); | |
for (const move of win[1]) { | |
const [i, j] = board.position2coordinate(move); | |
board.put(i, j); | |
} | |
expect(board.getWinner()).toBe(win[2]); | |
}); | |
}); | |
// Add more tests for win condition and other situations | |
}); | |