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# -*- coding: utf-8 -*-
# Max-Planck-Gesellschaft zur Förderung der Wissenschaften e.V. (MPG) is
# holder of all proprietary rights on this computer program.
# You can only use this computer program if you have closed
# a license agreement with MPG or you get the right to use the computer
# program from someone who is authorized to grant you that right.
# Any use of the computer program without a valid license is prohibited and
# liable to prosecution.
#
# Copyright©2019 Max-Planck-Gesellschaft zur Förderung
# der Wissenschaften e.V. (MPG). acting on behalf of its Max Planck Institute
# for Intelligent Systems. All rights reserved.
#
# Contact: [email protected]
import torch
import numpy as np
from torch.nn import functional as F
def axis_angle_to_quaternion(axis_angle):
"""
Convert rotations given as axis/angle to quaternions.
Args:
axis_angle: Rotations given as a vector in axis angle form,
as a tensor of shape (..., 3), where the magnitude is
the angle turned anticlockwise in radians around the
vector's direction.
Returns:
quaternions with real part first, as tensor of shape (..., 4).
"""
angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True)
half_angles = 0.5 * angles
eps = 1e-6
small_angles = angles.abs() < eps
sin_half_angles_over_angles = torch.empty_like(angles)
sin_half_angles_over_angles[~small_angles] = (
torch.sin(half_angles[~small_angles]) / angles[~small_angles])
# for x small, sin(x/2) is about x/2 - (x/2)^3/6
# so sin(x/2)/x is about 1/2 - (x*x)/48
sin_half_angles_over_angles[small_angles] = (
0.5 - (angles[small_angles] * angles[small_angles]) / 48)
quaternions = torch.cat(
[torch.cos(half_angles), axis_angle * sin_half_angles_over_angles],
dim=-1)
return quaternions
def quaternion_to_matrix(quaternions):
"""
Convert rotations given as quaternions to rotation matrices.
Args:
quaternions: quaternions with real part first,
as tensor of shape (..., 4).
Returns:
Rotation matrices as tensor of shape (..., 3, 3).
"""
r, i, j, k = torch.unbind(quaternions, -1)
two_s = 2.0 / (quaternions * quaternions).sum(-1)
o = torch.stack(
(
1 - two_s * (j * j + k * k),
two_s * (i * j - k * r),
two_s * (i * k + j * r),
two_s * (i * j + k * r),
1 - two_s * (i * i + k * k),
two_s * (j * k - i * r),
two_s * (i * k - j * r),
two_s * (j * k + i * r),
1 - two_s * (i * i + j * j),
),
-1,
)
return o.reshape(quaternions.shape[:-1] + (3, 3))
def axis_angle_to_matrix(axis_angle):
"""
Convert rotations given as axis/angle to rotation matrices.
Args:
axis_angle: Rotations given as a vector in axis angle form,
as a tensor of shape (..., 3), where the magnitude is
the angle turned anticlockwise in radians around the
vector's direction.
Returns:
Rotation matrices as tensor of shape (..., 3, 3).
"""
return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle))
def matrix_of_angles(cos, sin, inv=False, dim=2):
assert dim in [2, 3]
sin = -sin if inv else sin
if dim == 2:
row1 = torch.stack((cos, -sin), axis=-1)
row2 = torch.stack((sin, cos), axis=-1)
return torch.stack((row1, row2), axis=-2)
elif dim == 3:
row1 = torch.stack((cos, -sin, 0 * cos), axis=-1)
row2 = torch.stack((sin, cos, 0 * cos), axis=-1)
row3 = torch.stack((0 * sin, 0 * cos, 1 + 0 * cos), axis=-1)
return torch.stack((row1, row2, row3), axis=-2)
def matrot2axisangle(matrots):
# This function is borrowed from https://github.com/davrempe/humor/utils/transforms.py
# axisang N x 3
'''
:param matrots: N*num_joints*9
:return: N*num_joints*3
'''
import cv2
batch_size = matrots.shape[0]
matrots = matrots.reshape([batch_size, -1, 9])
out_axisangle = []
for mIdx in range(matrots.shape[0]):
cur_axisangle = []
for jIdx in range(matrots.shape[1]):
a = cv2.Rodrigues(matrots[mIdx,
jIdx:jIdx + 1, :].reshape(3,
3))[0].reshape(
(1, 3))
cur_axisangle.append(a)
out_axisangle.append(np.array(cur_axisangle).reshape([1, -1, 3]))
return np.vstack(out_axisangle)
def axisangle2matrots(axisangle):
# This function is borrowed from https://github.com/davrempe/humor/utils/transforms.py
# axisang N x 3
'''
:param axisangle: N*num_joints*3
:return: N*num_joints*9
'''
import cv2
batch_size = axisangle.shape[0]
axisangle = axisangle.reshape([batch_size, -1, 3])
out_matrot = []
for mIdx in range(axisangle.shape[0]):
cur_axisangle = []
for jIdx in range(axisangle.shape[1]):
a = cv2.Rodrigues(axisangle[mIdx, jIdx:jIdx + 1, :].reshape(1,
3))[0]
cur_axisangle.append(a)
out_matrot.append(np.array(cur_axisangle).reshape([1, -1, 9]))
return np.vstack(out_matrot)
def batch_rodrigues(axisang):
# This function is borrowed from https://github.com/MandyMo/pytorch_HMR/blob/master/src/util.py#L37
# axisang N x 3
axisang_norm = torch.norm(axisang + 1e-8, p=2, dim=1)
angle = torch.unsqueeze(axisang_norm, -1)
axisang_normalized = torch.div(axisang, angle)
angle = angle * 0.5
v_cos = torch.cos(angle)
v_sin = torch.sin(angle)
quat = torch.cat([v_cos, v_sin * axisang_normalized], dim=1)
rot_mat = quat2mat(quat)
rot_mat = rot_mat.view(rot_mat.shape[0], 9)
return rot_mat
def quat2mat(quat):
"""
This function is borrowed from https://github.com/MandyMo/pytorch_HMR/blob/master/src/util.py#L50
Convert quaternion coefficients to rotation matrix.
Args:
quat: size = [batch_size, 4] 4 <===>(w, x, y, z)
Returns:
Rotation matrix corresponding to the quaternion -- size = [batch_size, 3, 3]
"""
norm_quat = quat
norm_quat = norm_quat / norm_quat.norm(p=2, dim=1, keepdim=True)
w, x, y, z = norm_quat[:, 0], norm_quat[:, 1], norm_quat[:,
2], norm_quat[:,
3]
batch_size = quat.size(0)
w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2)
wx, wy, wz = w * x, w * y, w * z
xy, xz, yz = x * y, x * z, y * z
rotMat = torch.stack([
w2 + x2 - y2 - z2, 2 * xy - 2 * wz, 2 * wy + 2 * xz, 2 * wz + 2 * xy,
w2 - x2 + y2 - z2, 2 * yz - 2 * wx, 2 * xz - 2 * wy, 2 * wx + 2 * yz,
w2 - x2 - y2 + z2
],
dim=1).view(batch_size, 3, 3)
return rotMat
def rotation_matrix_to_angle_axis(rotation_matrix):
"""
This function is borrowed from https://github.com/kornia/kornia
Convert 3x4 rotation matrix to Rodrigues vector
Args:
rotation_matrix (Tensor): rotation matrix.
Returns:
Tensor: Rodrigues vector transformation.
Shape:
- Input: :math:`(N, 3, 4)`
- Output: :math:`(N, 3)`
Example:
>>> input = torch.rand(2, 3, 4) # Nx4x4
>>> output = tgm.rotation_matrix_to_angle_axis(input) # Nx3
"""
if rotation_matrix.shape[1:] == (3, 3):
rot_mat = rotation_matrix.reshape(-1, 3, 3)
hom = torch.tensor([0, 0, 1],
dtype=torch.float32,
device=rotation_matrix.device).reshape(
1, 3, 1).expand(rot_mat.shape[0], -1, -1)
rotation_matrix = torch.cat([rot_mat, hom], dim=-1)
quaternion = rotation_matrix_to_quaternion(rotation_matrix)
aa = quaternion_to_angle_axis(quaternion)
aa[torch.isnan(aa)] = 0.0
return aa
def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor:
"""
This function is borrowed from https://github.com/kornia/kornia
Convert quaternion vector to angle axis of rotation.
Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h
Args:
quaternion (torch.Tensor): tensor with quaternions.
Return:
torch.Tensor: tensor with angle axis of rotation.
Shape:
- Input: :math:`(*, 4)` where `*` means, any number of dimensions
- Output: :math:`(*, 3)`
Example:
>>> quaternion = torch.rand(2, 4) # Nx4
>>> angle_axis = tgm.quaternion_to_angle_axis(quaternion) # Nx3
"""
if not torch.is_tensor(quaternion):
raise TypeError("Input type is not a torch.Tensor. Got {}".format(
type(quaternion)))
if not quaternion.shape[-1] == 4:
raise ValueError(
"Input must be a tensor of shape Nx4 or 4. Got {}".format(
quaternion.shape))
# unpack input and compute conversion
q1: torch.Tensor = quaternion[..., 1]
q2: torch.Tensor = quaternion[..., 2]
q3: torch.Tensor = quaternion[..., 3]
sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3
sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta)
cos_theta: torch.Tensor = quaternion[..., 0]
two_theta: torch.Tensor = 2.0 * torch.where(
cos_theta < 0.0, torch.atan2(-sin_theta, -cos_theta),
torch.atan2(sin_theta, cos_theta))
k_pos: torch.Tensor = two_theta / sin_theta
k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta)
k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg)
angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3]
angle_axis[..., 0] += q1 * k
angle_axis[..., 1] += q2 * k
angle_axis[..., 2] += q3 * k
return angle_axis
def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6):
"""
This function is borrowed from https://github.com/kornia/kornia
Convert 3x4 rotation matrix to 4d quaternion vector
This algorithm is based on algorithm described in
https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201
Args:
rotation_matrix (Tensor): the rotation matrix to convert.
Return:
Tensor: the rotation in quaternion
Shape:
- Input: :math:`(N, 3, 4)`
- Output: :math:`(N, 4)`
Example:
>>> input = torch.rand(4, 3, 4) # Nx3x4
>>> output = tgm.rotation_matrix_to_quaternion(input) # Nx4
"""
if not torch.is_tensor(rotation_matrix):
raise TypeError("Input type is not a torch.Tensor. Got {}".format(
type(rotation_matrix)))
if len(rotation_matrix.shape) > 3:
raise ValueError(
"Input size must be a three dimensional tensor. Got {}".format(
rotation_matrix.shape))
if not rotation_matrix.shape[-2:] == (3, 4):
raise ValueError(
"Input size must be a N x 3 x 4 tensor. Got {}".format(
rotation_matrix.shape))
rmat_t = torch.transpose(rotation_matrix, 1, 2)
mask_d2 = rmat_t[:, 2, 2] < eps
mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1]
mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1]
t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
q0 = torch.stack([
rmat_t[:, 1, 2] - rmat_t[:, 2, 1], t0,
rmat_t[:, 0, 1] + rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2]
], -1)
t0_rep = t0.repeat(4, 1).t()
t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
q1 = torch.stack([
rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
t1, rmat_t[:, 1, 2] + rmat_t[:, 2, 1]
], -1)
t1_rep = t1.repeat(4, 1).t()
t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
q2 = torch.stack([
rmat_t[:, 0, 1] - rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2
], -1)
t2_rep = t2.repeat(4, 1).t()
t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
q3 = torch.stack([
t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] - rmat_t[:, 1, 0]
], -1)
t3_rep = t3.repeat(4, 1).t()
mask_c0 = mask_d2 * mask_d0_d1
mask_c1 = mask_d2 * ~mask_d0_d1
mask_c2 = ~mask_d2 * mask_d0_nd1
mask_c3 = ~mask_d2 * ~mask_d0_nd1
mask_c0 = mask_c0.view(-1, 1).type_as(q0)
mask_c1 = mask_c1.view(-1, 1).type_as(q1)
mask_c2 = mask_c2.view(-1, 1).type_as(q2)
mask_c3 = mask_c3.view(-1, 1).type_as(q3)
q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3
q /= torch.sqrt(t0_rep * mask_c0 + t1_rep * mask_c1 + # noqa
t2_rep * mask_c2 + t3_rep * mask_c3) # noqa
q *= 0.5
return q
def estimate_translation_np(S,
joints_2d,
joints_conf,
focal_length=5000.,
img_size=224.):
"""
This function is borrowed from https://github.com/nkolot/SPIN/utils/geometry.py
Find camera translation that brings 3D joints S closest to 2D the corresponding joints_2d.
Input:
S: (25, 3) 3D joint locations
joints: (25, 3) 2D joint locations and confidence
Returns:
(3,) camera translation vector
"""
num_joints = S.shape[0]
# focal length
f = np.array([focal_length, focal_length])
# optical center
center = np.array([img_size / 2., img_size / 2.])
# transformations
Z = np.reshape(np.tile(S[:, 2], (2, 1)).T, -1)
XY = np.reshape(S[:, 0:2], -1)
O = np.tile(center, num_joints)
F = np.tile(f, num_joints)
weight2 = np.reshape(np.tile(np.sqrt(joints_conf), (2, 1)).T, -1)
# least squares
Q = np.array([
F * np.tile(np.array([1, 0]), num_joints),
F * np.tile(np.array([0, 1]), num_joints),
O - np.reshape(joints_2d, -1)
]).T
c = (np.reshape(joints_2d, -1) - O) * Z - F * XY
# weighted least squares
W = np.diagflat(weight2)
Q = np.dot(W, Q)
c = np.dot(W, c)
# square matrix
A = np.dot(Q.T, Q)
b = np.dot(Q.T, c)
# solution
trans = np.linalg.solve(A, b)
return trans
def estimate_translation(S, joints_2d, focal_length=5000., img_size=224.):
"""
This function is borrowed from https://github.com/nkolot/SPIN/utils/geometry.py
Find camera translation that brings 3D joints S closest to 2D the corresponding joints_2d.
Input:
S: (B, 49, 3) 3D joint locations
joints: (B, 49, 3) 2D joint locations and confidence
Returns:
(B, 3) camera translation vectors
"""
device = S.device
# Use only joints 25:49 (GT joints)
S = S[:, 25:, :].cpu().numpy()
joints_2d = joints_2d[:, 25:, :].cpu().numpy()
joints_conf = joints_2d[:, :, -1]
joints_2d = joints_2d[:, :, :-1]
trans = np.zeros((S.shape[0], 3), dtype=np.float6432)
# Find the translation for each example in the batch
for i in range(S.shape[0]):
S_i = S[i]
joints_i = joints_2d[i]
conf_i = joints_conf[i]
trans[i] = estimate_translation_np(S_i,
joints_i,
conf_i,
focal_length=focal_length,
img_size=img_size)
return torch.from_numpy(trans).to(device)
def rot6d_to_rotmat_spin(x):
"""Convert 6D rotation representation to 3x3 rotation matrix.
Based on Zhou et al., "On the Continuity of Rotation Representations in Neural Networks", CVPR 2019
Input:
(B,6) Batch of 6-D rotation representations
Output:
(B,3,3) Batch of corresponding rotation matrices
"""
x = x.view(-1, 3, 2)
a1 = x[:, :, 0]
a2 = x[:, :, 1]
b1 = F.normalize(a1)
b2 = F.normalize(a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1)
# inp = a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1
# denom = inp.pow(2).sum(dim=1).sqrt().unsqueeze(-1) + 1e-8
# b2 = inp / denom
b3 = torch.cross(b1, b2)
return torch.stack((b1, b2, b3), dim=-1)
def rot6d_to_rotmat(x):
x = x.view(-1, 3, 2)
# Normalize the first vector
b1 = F.normalize(x[:, :, 0], dim=1, eps=1e-6)
dot_prod = torch.sum(b1 * x[:, :, 1], dim=1, keepdim=True)
# Compute the second vector by finding the orthogonal complement to it
b2 = F.normalize(x[:, :, 1] - dot_prod * b1, dim=-1, eps=1e-6)
# Finish building the basis by taking the cross product
b3 = torch.cross(b1, b2, dim=1)
rot_mats = torch.stack([b1, b2, b3], dim=-1)
return rot_mats
import mGPT.utils.rotation_conversions as rotation_conversions
def rot6d(x_rotations, pose_rep):
time, njoints, feats = x_rotations.shape
# Compute rotations (convert only masked sequences output)
if pose_rep == "rotvec":
rotations = rotation_conversions.axis_angle_to_matrix(x_rotations)
elif pose_rep == "rotmat":
rotations = x_rotations.view(njoints, 3, 3)
elif pose_rep == "rotquat":
rotations = rotation_conversions.quaternion_to_matrix(x_rotations)
elif pose_rep == "rot6d":
rotations = rotation_conversions.rotation_6d_to_matrix(x_rotations)
else:
raise NotImplementedError("No geometry for this one.")
rotations_6d = rotation_conversions.matrix_to_rotation_6d(rotations)
return rotations_6d
def rot6d_batch(x_rotations, pose_rep):
nsamples, time, njoints, feats = x_rotations.shape
# Compute rotations (convert only masked sequences output)
if pose_rep == "rotvec":
rotations = rotation_conversions.axis_angle_to_matrix(x_rotations)
elif pose_rep == "rotmat":
rotations = x_rotations.view(-1, njoints, 3, 3)
elif pose_rep == "rotquat":
rotations = rotation_conversions.quaternion_to_matrix(x_rotations)
elif pose_rep == "rot6d":
rotations = rotation_conversions.rotation_6d_to_matrix(x_rotations)
else:
raise NotImplementedError("No geometry for this one.")
rotations_6d = rotation_conversions.matrix_to_rotation_6d(rotations)
return rotations_6d
def rot6d_to_rotvec_batch(pose):
# nsamples, time, njoints, feats = rot6d.shape
bs, nfeats = pose.shape
rot6d = pose.reshape(bs, 24, 6)
rotations = rotation_conversions.rotation_6d_to_matrix(rot6d)
rotvec = rotation_conversions.matrix_to_axis_angle(rotations)
return rotvec.reshape(bs, 24 * 3)
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