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import bpy | |
from .materials import plane_mat # noqa | |
def setup_renderer(denoising=True, oldrender=True, accelerator="gpu", device=[0]): | |
bpy.context.scene.render.engine = "CYCLES" | |
bpy.data.scenes[0].render.engine = "CYCLES" | |
if accelerator.lower() == "gpu": | |
bpy.context.preferences.addons[ | |
"cycles" | |
].preferences.compute_device_type = "CUDA" | |
bpy.context.scene.cycles.device = "GPU" | |
i = 0 | |
bpy.context.preferences.addons["cycles"].preferences.get_devices() | |
for d in bpy.context.preferences.addons["cycles"].preferences.devices: | |
if i in device: # gpu id | |
d["use"] = 1 | |
print(d["name"], "".join(str(i) for i in device)) | |
else: | |
d["use"] = 0 | |
i += 1 | |
if denoising: | |
bpy.context.scene.cycles.use_denoising = True | |
bpy.context.scene.render.tile_x = 256 | |
bpy.context.scene.render.tile_y = 256 | |
bpy.context.scene.cycles.samples = 64 | |
# bpy.context.scene.cycles.denoiser = 'OPTIX' | |
if not oldrender: | |
bpy.context.scene.view_settings.view_transform = "Standard" | |
bpy.context.scene.render.film_transparent = True | |
bpy.context.scene.display_settings.display_device = "sRGB" | |
bpy.context.scene.view_settings.gamma = 1.2 | |
bpy.context.scene.view_settings.exposure = -0.75 | |
# Setup scene | |
def setup_scene( | |
res="high", denoising=True, oldrender=True, accelerator="gpu", device=[0] | |
): | |
scene = bpy.data.scenes["Scene"] | |
assert res in ["ultra", "high", "med", "low"] | |
if res == "high": | |
scene.render.resolution_x = 1280 | |
scene.render.resolution_y = 1024 | |
elif res == "med": | |
scene.render.resolution_x = 1280 // 2 | |
scene.render.resolution_y = 1024 // 2 | |
elif res == "low": | |
scene.render.resolution_x = 1280 // 4 | |
scene.render.resolution_y = 1024 // 4 | |
elif res == "ultra": | |
scene.render.resolution_x = 1280 * 2 | |
scene.render.resolution_y = 1024 * 2 | |
scene.render.film_transparent= True | |
world = bpy.data.worlds["World"] | |
world.use_nodes = True | |
bg = world.node_tree.nodes["Background"] | |
bg.inputs[0].default_value[:3] = (1.0, 1.0, 1.0) | |
bg.inputs[1].default_value = 1.0 | |
# Remove default cube | |
if "Cube" in bpy.data.objects: | |
bpy.data.objects["Cube"].select_set(True) | |
bpy.ops.object.delete() | |
bpy.ops.object.light_add( | |
type="SUN", align="WORLD", location=(0, 0, 0), scale=(1, 1, 1) | |
) | |
bpy.data.objects["Sun"].data.energy = 1.5 | |
# rotate camera | |
bpy.ops.object.empty_add( | |
type="PLAIN_AXES", align="WORLD", location=(0, 0, 0), scale=(1, 1, 1) | |
) | |
bpy.ops.transform.resize( | |
value=(10, 10, 10), | |
orient_type="GLOBAL", | |
orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), | |
orient_matrix_type="GLOBAL", | |
mirror=True, | |
use_proportional_edit=False, | |
proportional_edit_falloff="SMOOTH", | |
proportional_size=1, | |
use_proportional_connected=False, | |
use_proportional_projected=False, | |
) | |
bpy.ops.object.select_all(action="DESELECT") | |
setup_renderer( | |
denoising=denoising, oldrender=oldrender, accelerator=accelerator, device=device | |
) | |
return scene | |