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Build error
bill-jiang
commited on
Commit
•
dbb6927
1
Parent(s):
4a885d5
Update render method
Browse files- app.py +2 -2
- assets/videos/example0.mp4 +0 -0
- assets/videos/example2.mp4 +0 -0
- assets/videos/example4.mp4 +0 -0
- assets/videos/example5.mp4 +0 -0
- assets/videos/example6.mp4 +0 -0
- assets/videos/example7.mp4 +0 -0
- assets/videos/example8.mp4 +0 -0
- mGPT/render/pyrender/smpl_render.py +54 -106
app.py
CHANGED
@@ -125,8 +125,8 @@ def render_motion(data, feats, method='fast'):
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r = RRR.from_rotvec(np.array([np.pi, 0.0, 0.0]))
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pose[:, 0] = np.matmul(r.as_matrix().reshape(1, 3, 3), pose[:, 0])
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vid = []
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aroot = data[
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aroot[:, 1] = -aroot[:, 1]
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params = dict(pred_shape=np.zeros([1, 10]),
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pred_root=aroot,
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pred_pose=pose)
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r = RRR.from_rotvec(np.array([np.pi, 0.0, 0.0]))
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pose[:, 0] = np.matmul(r.as_matrix().reshape(1, 3, 3), pose[:, 0])
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vid = []
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aroot = data[:, 0]
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aroot[:, 1:] = -aroot[:, 1:]
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params = dict(pred_shape=np.zeros([1, 10]),
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pred_root=aroot,
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pred_pose=pose)
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assets/videos/example0.mp4
CHANGED
Binary files a/assets/videos/example0.mp4 and b/assets/videos/example0.mp4 differ
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assets/videos/example2.mp4
CHANGED
Binary files a/assets/videos/example2.mp4 and b/assets/videos/example2.mp4 differ
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assets/videos/example4.mp4
CHANGED
Binary files a/assets/videos/example4.mp4 and b/assets/videos/example4.mp4 differ
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assets/videos/example5.mp4
CHANGED
Binary files a/assets/videos/example5.mp4 and b/assets/videos/example5.mp4 differ
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assets/videos/example6.mp4
CHANGED
Binary files a/assets/videos/example6.mp4 and b/assets/videos/example6.mp4 differ
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assets/videos/example7.mp4
CHANGED
Binary files a/assets/videos/example7.mp4 and b/assets/videos/example7.mp4 differ
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assets/videos/example8.mp4
CHANGED
Binary files a/assets/videos/example8.mp4 and b/assets/videos/example8.mp4 differ
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mGPT/render/pyrender/smpl_render.py
CHANGED
@@ -1,6 +1,4 @@
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import os
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os.environ['PYOPENGL_PLATFORM'] = 'egl'
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import torch
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import numpy as np
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import cv2
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@@ -10,94 +8,61 @@ import glob
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import pickle
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import pyrender
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import trimesh
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from shapely import geometry
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from smplx import SMPL as _SMPL
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from smplx.utils import SMPLOutput as ModelOutput
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from scipy.spatial.transform.rotation import Rotation as RRR
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class SMPL(_SMPL):
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""" Extension of the official SMPL implementation to support more joints """
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def __init__(self, *args, **kwargs):
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super(SMPL, self).__init__(*args, **kwargs)
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# joints = [constants.JOINT_MAP[i] for i in constants.JOINT_NAMES]
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# J_regressor_extra = np.load(config.JOINT_REGRESSOR_TRAIN_EXTRA)
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# self.register_buffer('J_regressor_extra', torch.tensor(J_regressor_extra, dtype=torch.float32))
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# self.joint_map = torch.tensor(joints, dtype=torch.long)
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def forward(self, *args, **kwargs):
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kwargs['get_skin'] = True
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smpl_output = super(SMPL, self).forward(*args, **kwargs)
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# extra_joints = vertices2joints(self.J_regressor_extra, smpl_output.vertices) #Additional 9 joints #Check doc/J_regressor_extra.png
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# joints = torch.cat([smpl_output.joints, extra_joints], dim=1) #[N, 24 + 21, 3] + [N, 9, 3]
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# joints = joints[:, self.joint_map, :]
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joints = smpl_output.joints
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output = ModelOutput(vertices=smpl_output.vertices,
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global_orient=smpl_output.global_orient,
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body_pose=smpl_output.body_pose,
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joints=joints,
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betas=smpl_output.betas,
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full_pose=smpl_output.full_pose)
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return output
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class Renderer:
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"""
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Renderer used for visualizing the SMPL model
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Code adapted from https://github.com/vchoutas/smplify-x
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"""
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def __init__(self,
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vertices,
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focal_length=5000,
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img_res=(224, 224),
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faces=None):
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self.renderer = pyrender.OffscreenRenderer(viewport_width=img_res[0],
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self.focal_length = focal_length
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self.camera_center = [img_res[0] // 2, img_res[1] // 2]
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self.faces = faces
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if torch.cuda.is_available():
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self.device = torch.device("cuda")
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else:
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self.device = torch.device("cpu")
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self.rot = trimesh.transformations.rotation_matrix(
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minx, miny, minz = vertices.min(axis=(0, 1))
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maxx, maxy, maxz = vertices.max(axis=(0, 1))
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minx = minx - 0.5
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maxx = maxx + 0.5
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minz = minz - 0.5
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maxz = maxz + 0.5
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floor = geometry.Polygon([[minx, minz], [minx, maxz], [maxx, maxz],
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[maxx, minz]])
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self.floor = trimesh.creation.extrude_polygon(floor, 1e-5)
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self.floor.visual.face_colors = [0, 0, 0, 0.2]
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self.floor.apply_transform(self.rot)
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self.floor_pose =
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c = -np.pi / 6
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self.camera_pose = [[1, 0, 0, (minx
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max(4, minz + (1.5 - miny) * 2, (maxx - minx))
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], [0, 0, 0, 1]]
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def __call__(self, vertices, camera_translation):
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floor_render = pyrender.Mesh.from_trimesh(self.floor, smooth=False)
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material = pyrender.MetallicRoughnessMaterial(
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metallicFactor=0.1,
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alphaMode='OPAQUE',
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@@ -105,21 +70,18 @@ class Renderer:
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mesh = trimesh.Trimesh(vertices, self.faces)
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mesh.apply_transform(self.rot)
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mesh = pyrender.Mesh.from_trimesh(mesh, material=material)
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camera = pyrender.PerspectiveCamera(yfov=(np.pi / 3.0)
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light = pyrender.DirectionalLight(color=[1,
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spot_l = pyrender.SpotLight(color=np.ones(3),
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innerConeAngle=np.pi / 16,
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outerConeAngle=np.pi / 6)
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point_l = pyrender.PointLight(color=np.ones(3), intensity=300.0)
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scene = pyrender.Scene(bg_color=(1.,
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ambient_light=(0.4, 0.4, 0.4))
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scene.add(floor_render, pose=self.floor_pose)
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scene.add(mesh, 'mesh')
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light_pose = np.eye(4)
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light_pose[:3, 3] = np.array([0, -1, 1])
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scene.add(light, pose=light_pose)
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@@ -129,68 +91,54 @@ class Renderer:
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light_pose[:3, 3] = np.array([1, 1, 2])
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scene.add(light, pose=light_pose)
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scene.add(camera, pose=self.camera_pose)
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flags = pyrender.RenderFlags.RGBA | pyrender.RenderFlags.SHADOWS_DIRECTIONAL
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color, rend_depth = self.renderer.render(scene, flags=flags)
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return color
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class SMPLRender():
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def __init__(self, SMPL_MODEL_DIR):
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if torch.cuda.is_available():
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self.device = torch.device("cuda")
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else:
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self.device = torch.device("cpu")
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self.smpl = SMPL(SMPL_MODEL_DIR, batch_size=1,
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self.pred_camera_t = []
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self.focal_length = 110
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def init_renderer(self, res, smpl_param, is_headroot=False):
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poses = smpl_param['pred_pose']
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pred_rotmats = []
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for pose in poses:
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if pose.size
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pose = pose.reshape(-1,
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pose = RRR.from_rotvec(pose).as_matrix()
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pose = pose.reshape(1,
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pred_rotmats.append(
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torch.from_numpy(pose.astype(np.float32)[None]).to(
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self.device))
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pred_rotmat = torch.cat(pred_rotmats, dim=0)
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pred_betas = torch.from_numpy(smpl_param['pred_shape'].reshape(
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smpl_output = self.smpl(betas=pred_betas,
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body_pose=pred_rotmat[:, 1:],
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global_orient=pred_rotmat[:, 0].unsqueeze(1),
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pose2rot=False)
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self.vertices = smpl_output.vertices.detach().cpu().numpy()
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if is_headroot:
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0, 12].detach().cpu().numpy()
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self.pred_camera_t.append(pred_camera_t)
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self.
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def render(self, index):
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renderImg = self.renderer(self.vertices[index, ...],
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self.pred_camera_t)
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return renderImg
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import os
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import torch
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import numpy as np
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import cv2
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import pickle
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import pyrender
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import trimesh
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import smplx
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from pathlib import Path
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from shapely import geometry
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from smplx import SMPL as _SMPL
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from smplx.utils import SMPLOutput as ModelOutput
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from scipy.spatial.transform.rotation import Rotation as RRR
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class Renderer:
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"""
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Renderer used for visualizing the SMPL model
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Code adapted from https://github.com/vchoutas/smplify-x
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"""
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def __init__(self, vertices, focal_length=5000, img_res=(224,224), faces=None):
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self.renderer = pyrender.OffscreenRenderer(viewport_width=img_res[0],
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viewport_height=img_res[1],
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point_size=2.0)
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self.focal_length = focal_length
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self.camera_center = [img_res[0] // 2, img_res[1] // 2]
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self.faces = faces
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if torch.cuda.is_available():
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self.device = torch.device("cuda")
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else:
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self.device = torch.device("cpu")
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self.rot = trimesh.transformations.rotation_matrix(np.radians(180), [1, 0, 0])
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minx, miny, minz = vertices.min(axis=(0, 1))
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maxx, maxy, maxz = vertices.max(axis=(0, 1))
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minx = minx - 0.5
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maxx = maxx + 0.5
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minz = minz - 0.5
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maxz = maxz + 0.5
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floor = geometry.Polygon([[minx, minz], [minx, maxz], [maxx, maxz], [maxx, minz]])
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self.floor = trimesh.creation.extrude_polygon(floor, 1e-5)
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self.floor.visual.face_colors = [0, 0, 0, 0.2]
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self.floor.apply_transform(self.rot)
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self.floor_pose =np.array([[ 1, 0, 0, 0],
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[ 0, np.cos(np.pi / 2), -np.sin(np.pi / 2), miny],
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[ 0, np.sin(np.pi / 2), np.cos(np.pi / 2), 0],
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[ 0, 0, 0, 1]])
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c = -np.pi / 6
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self.camera_pose = [[ 1, 0, 0, (minx+maxx)/2],
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[ 0, np.cos(c), -np.sin(c), 1.5],
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[ 0, np.sin(c), np.cos(c), max(4, minz+(1.5-miny)*2, (maxx-minx))],
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[ 0, 0, 0, 1]
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]
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def __call__(self, vertices, camera_translation):
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floor_render = pyrender.Mesh.from_trimesh(self.floor, smooth=False)
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material = pyrender.MetallicRoughnessMaterial(
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metallicFactor=0.1,
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alphaMode='OPAQUE',
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mesh = trimesh.Trimesh(vertices, self.faces)
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mesh.apply_transform(self.rot)
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mesh = pyrender.Mesh.from_trimesh(mesh, material=material)
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camera = pyrender.PerspectiveCamera(yfov=(np.pi / 3.0))
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light = pyrender.DirectionalLight(color=[1,1,1], intensity=350)
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spot_l = pyrender.SpotLight(color=np.ones(3), intensity=300.0,
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innerConeAngle=np.pi/16, outerConeAngle=np.pi/6)
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point_l = pyrender.PointLight(color=np.ones(3), intensity=300.0)
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scene = pyrender.Scene(bg_color=(1.,1.,1.,0.8),ambient_light=(0.4, 0.4, 0.4))
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scene.add(floor_render, pose=self.floor_pose)
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scene.add(mesh, 'mesh')
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light_pose = np.eye(4)
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light_pose[:3, 3] = np.array([0, -1, 1])
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scene.add(light, pose=light_pose)
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light_pose[:3, 3] = np.array([1, 1, 2])
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scene.add(light, pose=light_pose)
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scene.add(camera, pose=self.camera_pose)
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flags = pyrender.RenderFlags.RGBA | pyrender.RenderFlags.SHADOWS_DIRECTIONAL
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color, rend_depth = self.renderer.render(scene, flags=flags)
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return color
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class SMPLRender():
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def __init__(self, SMPL_MODEL_DIR):
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if torch.cuda.is_available():
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self.device = torch.device("cuda")
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else:
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self.device = torch.device("cpu")
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# self.smpl = SMPL(SMPL_MODEL_DIR, batch_size=1, create_transl=False).to(self.device)
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self.smpl = smplx.create(Path(SMPL_MODEL_DIR).parent, model_type="smpl", gender="neutral", ext="npz", batch_size=1).to(self.device)
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self.pred_camera_t = []
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self.focal_length = 110
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def init_renderer(self, res, smpl_param, is_headroot=False):
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poses = smpl_param['pred_pose']
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pred_rotmats = []
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for pose in poses:
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if pose.size==72:
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pose = pose.reshape(-1,3)
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pose = RRR.from_rotvec(pose).as_matrix()
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pose = pose.reshape(1,24,3,3)
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pred_rotmats.append(torch.from_numpy(pose.astype(np.float32)[None]).to(self.device))
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pred_rotmat = torch.cat(pred_rotmats, dim=0)
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pred_betas = torch.from_numpy(smpl_param['pred_shape'].reshape(1, 10).astype(np.float32)).to(self.device)
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pred_root = torch.tensor(smpl_param['pred_root'].reshape(-1, 3).astype(np.float32),device=self.device)
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smpl_output = self.smpl(betas=pred_betas, body_pose=pred_rotmat[:, 1:],transl=pred_root, global_orient=pred_rotmat[:, :1], pose2rot=False)
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self.vertices = smpl_output.vertices.detach().cpu().numpy()
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pred_root = pred_root[0]
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if is_headroot:
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pred_root = pred_root - smpl_output.joints[0,12].detach().cpu().numpy()
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self.pred_camera_t.append(pred_root)
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self.renderer = Renderer(vertices=self.vertices, focal_length=self.focal_length,
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img_res=(res[1], res[0]), faces=self.smpl.faces)
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def render(self, index):
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renderImg = self.renderer(self.vertices[index, ...], self.pred_camera_t)
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return renderImg
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