Spaces:
Running
Running
Create connect4.py
Browse files- connect4.py +62 -0
connect4.py
ADDED
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
__all__ = ["PLAYER1", "PLAYER2", "Connect4"]
|
2 |
+
|
3 |
+
PLAYER1, PLAYER2 = "red", "yellow"
|
4 |
+
|
5 |
+
|
6 |
+
class Connect4:
|
7 |
+
"""
|
8 |
+
A Connect Four game.
|
9 |
+
|
10 |
+
Play moves with :meth:`play`.
|
11 |
+
|
12 |
+
Get past moves with :attr:`moves`.
|
13 |
+
|
14 |
+
Check for a victory with :attr:`winner`.
|
15 |
+
|
16 |
+
"""
|
17 |
+
|
18 |
+
def __init__(self):
|
19 |
+
self.moves = []
|
20 |
+
self.top = [0 for _ in range(7)]
|
21 |
+
self.winner = None
|
22 |
+
|
23 |
+
@property
|
24 |
+
def last_player(self):
|
25 |
+
"""
|
26 |
+
Player who played the last move.
|
27 |
+
|
28 |
+
"""
|
29 |
+
return PLAYER1 if len(self.moves) % 2 else PLAYER2
|
30 |
+
|
31 |
+
@property
|
32 |
+
def last_player_won(self):
|
33 |
+
"""
|
34 |
+
Whether the last move is winning.
|
35 |
+
|
36 |
+
"""
|
37 |
+
b = sum(1 << (8 * column + row) for _, column, row in self.moves[::-2])
|
38 |
+
return any(b & b >> v & b >> 2 * v & b >> 3 * v for v in [1, 7, 8, 9])
|
39 |
+
|
40 |
+
def play(self, player, column):
|
41 |
+
"""
|
42 |
+
Play a move in a column.
|
43 |
+
|
44 |
+
Returns the row where the checker lands.
|
45 |
+
|
46 |
+
Raises :exc:`RuntimeError` if the move is illegal.
|
47 |
+
|
48 |
+
"""
|
49 |
+
if player == self.last_player:
|
50 |
+
raise RuntimeError("It isn't your turn.")
|
51 |
+
|
52 |
+
row = self.top[column]
|
53 |
+
if row == 6:
|
54 |
+
raise RuntimeError("This slot is full.")
|
55 |
+
|
56 |
+
self.moves.append((player, column, row))
|
57 |
+
self.top[column] += 1
|
58 |
+
|
59 |
+
if self.winner is None and self.last_player_won:
|
60 |
+
self.winner = self.last_player
|
61 |
+
|
62 |
+
return row
|