JoyStroy / app_claude.py
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Rename app.py to app_claude.py
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import streamlit as st
import openai
from datetime import datetime
import json
from collections import defaultdict
# Custom CSS for layout
st.markdown("""
<style>
.box-container {
background-color: #ffffff;
border-radius: 10px;
padding: 20px;
margin: 10px 0;
border: 2px solid #eee;
box-shadow: 0 2px 5px rgba(0,0,0,0.1);
}
.story-box {
max-height: 300px;
overflow-y: auto;
padding: 15px;
background-color: #f8f9fa;
border-radius: 8px;
}
.input-box {
background-color: #ffffff;
padding: 15px;
border-radius: 8px;
}
.help-box {
background-color: #f0f7ff;
padding: 15px;
border-radius: 8px;
}
.rewards-box {
background-color: #fff9f0;
padding: 15px;
border-radius: 8px;
}
.stButton button {
width: 100%;
border-radius: 20px;
margin: 5px 0;
}
.story-text {
padding: 10px;
border-radius: 5px;
margin: 5px 0;
}
.ai-text {
background-color: #e3f2fd;
}
.player-text {
background-color: #f0f4c3;
}
.prompt-text {
color: #666;
font-style: italic;
margin: 5px 0;
}
.badge-container {
display: inline-block;
margin: 5px;
padding: 10px;
background-color: #ffd700;
border-radius: 50%;
text-align: center;
}
</style>
""", unsafe_allow_html=True)
# Initialize OpenAI
openai.api_key = st.secrets["OPENAI_API_KEY"]
# Initialize session state variables
if 'story' not in st.session_state:
st.session_state.story = []
if 'current_level' not in st.session_state:
st.session_state.current_level = 'beginner'
if 'story_started' not in st.session_state:
st.session_state.story_started = False
if 'first_turn' not in st.session_state:
st.session_state.first_turn = None
if 'current_turn' not in st.session_state:
st.session_state.current_turn = None
if 'badges' not in st.session_state:
st.session_state.badges = defaultdict(int)
if 'vocabulary_used' not in st.session_state:
st.session_state.vocabulary_used = set()
def get_ai_story_continuation(story_context, level):
"""Get story continuation from OpenAI API"""
try:
response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": f"""You are a creative storyteller helping a {level} level English student write a story.
Rules:
1. READ the story context carefully
2. ADD meaningful story elements (new events, character development, dialogue)
3. AVOID generic transitions like 'suddenly' or 'then'
4. ENSURE story progression and character development
5. USE vocabulary appropriate for {level} level
Current story elements:
- Characters introduced: {extract_characters(story_context)}
- Current setting: {extract_setting(story_context)}
- Recent events: {extract_recent_events(story_context)}
Provide JSON response with:
1. continuation: Create an interesting next story event (1-2 sentences)
2. creative_prompt: Ask about specific details/choices for the next part
3. vocabulary_suggestions: 3 contextual words for the next part
4. translation: Thai translation of continuation
5. story_elements: New elements introduced (characters/places/objects)"""},
{"role": "user", "content": f"Story context: {story_context}\nContinue the story creatively and maintain narrative flow."}
],
temperature=0.7
)
result = json.loads(response.choices[0].message.content)
# Validate story continuation
if is_generic_response(result['continuation']):
return get_ai_story_continuation(story_context, level)
return result
except Exception as e:
st.error(f"Error with AI response: {e}")
return create_fallback_response(story_context)
def extract_characters(story_context):
"""Extract character information from story"""
try:
char_response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": "List all characters mentioned in the story."},
{"role": "user", "content": story_context}
]
)
return char_response.choices[0].message.content
except:
return "Unknown characters"
def extract_setting(story_context):
"""Extract setting information from story"""
try:
setting_response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": "Describe the current setting of the story."},
{"role": "user", "content": story_context}
]
)
return setting_response.choices[0].message.content
except:
return "Unknown setting"
def extract_recent_events(story_context):
"""Extract recent events from story"""
try:
events_response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": "Summarize the most recent events in the story."},
{"role": "user", "content": story_context}
]
)
return events_response.choices[0].message.content
except:
return "Unknown events"
def is_generic_response(continuation):
"""Check if the response is too generic"""
generic_phrases = [
"suddenly", "then", "something happened",
"unexpectedly", "the story continues"
]
return any(phrase in continuation.lower() for phrase in generic_phrases)
def create_fallback_response(story_context):
"""Create contextual fallback response"""
# Extract last event or setting from story_context
last_event = story_context.split('.')[-2] if len(story_context.split('.')) > 1 else story_context
return {
"continuation": f"The characters decided to explore further into the story.",
"creative_prompt": "What interesting detail should we add to the scene?",
"vocabulary_suggestions": ["explore", "adventure", "discover"],
"translation": "ΰΈ•ΰΈ±ΰΈ§ΰΈ₯ΰΈ°ΰΈ„ΰΈ£ΰΈ•ΰΈ±ΰΈ”ΰΈͺΰΈ΄ΰΈ™ΰΉƒΰΈˆΰΈͺΰΈ³ΰΈ£ΰΈ§ΰΈˆΰΉ€ΰΈ£ΰΈ·ΰΉˆΰΈ­ΰΈ‡ΰΈ£ΰΈ²ΰΈ§ΰΈ•ΰΉˆΰΈ­ΰΉ„ΰΈ›",
"story_elements": {"new_elements": ["exploration"]}
}
def validate_story_quality(story_context, new_continuation):
"""Validate that the story maintains quality and coherence"""
try:
validation = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": """Validate story coherence and quality.
Return JSON with:
1. is_coherent: boolean
2. reason: string explanation if not coherent"""},
{"role": "user", "content": f"""Previous: {story_context}
New continuation: {new_continuation}
Is this a logical and non-repetitive continuation?"""}
]
)
result = json.loads(validation.choices[0].message.content)
return result['is_coherent'], result.get('reason', '')
except Exception:
return True, "" # Default to accepting if validation fails
def start_story(level):
"""Get the first sentence from AI"""
# Define level-specific starting prompts
level_prompts = {
'beginner': {
'guidance': "Start with a simple, engaging sentence about a person, animal, or place.",
'examples': "Example: 'A happy dog lived in a blue house.'"
},
'intermediate': {
'guidance': "Start with an interesting situation using compound sentences.",
'examples': "Example: 'On a sunny morning, Sarah found a mysterious letter in her garden.'"
},
'advanced': {
'guidance': "Start with a sophisticated hook using complex sentence structure.",
'examples': "Example: 'Deep in the ancient forest, where shadows danced beneath ancient trees, a peculiar sound echoed through the mist.'"
}
}
try:
response = openai.ChatCompletion.create(
model="gpt-4o-mini", # ΰΈ«ΰΈ£ΰΈ·ΰΈ­ model ΰΈ—ΰΈ΅ΰΉˆΰΈ–ΰΈΉΰΈΰΈ•ΰΉ‰ΰΈ­ΰΈ‡ΰΈ•ΰΈ²ΰΈ‘ΰΈ—ΰΈ΅ΰΉˆΰΈ„ΰΈΈΰΈ“ΰΉƒΰΈŠΰΉ‰
messages=[
{"role": "system", "content": f"""You are starting a story for a {level} level English student.
{level_prompts[level]['guidance']}
{level_prompts[level]['examples']}
Provide a JSON response with:
1. opening: An engaging opening sentence (matching the specified level)
2. creative_prompt: A short question (3-8 words) to guide the student's first sentence
3. vocabulary_suggestions: 3 words they might use in their response (appropriate for {level} level)
4. translation: Thai translation of the opening sentence
Make the opening engaging but appropriate for the student's level."""},
{"role": "user", "content": "Please start a new story."}
],
temperature=0.7
)
return json.loads(response.choices[0].message.content)
except Exception as e:
st.error(f"Error with AI response: {e}")
return {
"opening": "Once upon a time...",
"creative_prompt": "Who is our main character?",
"vocabulary_suggestions": ["brave", "curious", "friendly"],
"translation": "กาΰΈ₯ΰΈ„ΰΈ£ΰΈ±ΰΉ‰ΰΈ‡ΰΈ«ΰΈ™ΰΈΆΰΉˆΰΈ‡..."
}
def main():
st.title("🎨 Interactive Story Adventure")
# Initial setup (level selection and first turn choice)
if not st.session_state.story_started:
with st.container():
st.markdown('<div class="box-container">', unsafe_allow_html=True)
st.write("### Welcome to Story Adventure!")
col1, col2 = st.columns(2)
with col1:
level = st.selectbox(
"Choose your English level:",
['beginner', 'intermediate', 'advanced']
)
with col2:
first_turn = st.radio(
"Who should start the story?",
['AI', 'Player']
)
if st.button("Start Story!", key="start_button"):
st.session_state.current_level = level
st.session_state.first_turn = first_turn
st.session_state.current_turn = first_turn
st.session_state.story_started = True
if first_turn == 'AI':
response = start_story(level)
st.session_state.story.append({
'author': 'AI',
'text': response['opening'],
'prompt': response['creative_prompt'],
'vocabulary': response['vocabulary_suggestions'],
'timestamp': datetime.now().isoformat()
})
st.session_state.current_turn = 'Player'
st.rerun()
st.markdown('</div>', unsafe_allow_html=True)
# Main story interface with 4-box layout
if st.session_state.story_started:
# Box 1: Story Display
with st.container():
st.markdown('<div class="box-container story-box">', unsafe_allow_html=True)
st.write("### πŸ“– Our Story So Far:")
for entry in st.session_state.story:
# แΰΈͺΰΈ”ΰΈ‡ΰΉ€ΰΈ™ΰΈ·ΰΉ‰ΰΈ­ΰΉ€ΰΈ£ΰΈ·ΰΉˆΰΈ­ΰΈ‡
css_class = "ai-text" if entry['author'] == 'AI' else "player-text"
st.markdown(f'<div class="story-text {css_class}">{entry["text"]}</div>',
unsafe_allow_html=True)
# ΰΈ–ΰΉ‰ΰΈ²ΰΉ€ΰΈ›ΰΉ‡ΰΈ™ AI response
if entry['author'] == 'AI':
# แΰΈͺดงคำแปΰΈ₯
if 'translation' in entry:
st.markdown(f'''
<div class="translation-box">
πŸ‡ΉπŸ‡­ {entry["translation"]}
</div>
''', unsafe_allow_html=True)
# แΰΈͺดงคำถาฑกระตุ้นควาฑคิด
if 'prompt' in entry:
st.markdown(f'''
<div class="prompt-box">
πŸ’­ {entry["prompt"]}
</div>
''', unsafe_allow_html=True)
# แΰΈͺΰΈ”ΰΈ‡ΰΈ„ΰΈ³ΰΈ¨ΰΈ±ΰΈžΰΈ—ΰΉŒΰΉΰΈ™ΰΈ°ΰΈ™ΰΈ³
if 'vocabulary' in entry:
st.markdown(f'''
<div class="vocabulary-box">
πŸ“š Try using: {', '.join(entry["vocabulary"])}
</div>
''', unsafe_allow_html=True)
# แΰΈͺΰΈ”ΰΈ‡ΰΈ­ΰΈ‡ΰΈ„ΰΉŒΰΈ›ΰΈ£ΰΈ°ΰΈΰΈ­ΰΈšΰΉƒΰΈ«ΰΈ‘ΰΉˆΰΉƒΰΈ™ΰΉ€ΰΈ£ΰΈ·ΰΉˆΰΈ­ΰΈ‡
if 'story_elements' in entry:
st.markdown(f'''
<div class="elements-box">
🎭 New elements: {', '.join(entry["story_elements"]["new_elements"])}
</div>
''', unsafe_allow_html=True)
# Box 2: Writing Area
if st.session_state.current_turn == 'Player':
with st.container():
st.markdown('<div class="box-container input-box">', unsafe_allow_html=True)
st.write("### ✏️ Your Turn!")
user_input = st.text_area("Write your next sentence:", key='story_input')
if st.button("✨ Submit", key="submit_button"):
if user_input:
process_player_input(user_input)
st.rerun()
st.markdown('</div>', unsafe_allow_html=True)
else:
st.info("πŸ€– AI is thinking...") # แΰΈͺΰΈ”ΰΈ‡ΰΈͺΰΈ–ΰΈ²ΰΈ™ΰΈ°ΰΉ€ΰΈ‘ΰΈ·ΰΉˆΰΈ­ΰΉ€ΰΈ›ΰΉ‡ΰΈ™ turn ΰΈ‚ΰΈ­ΰΈ‡ AI
# Box 3: Help Buttons
with st.container():
st.markdown('<div class="box-container help-box">', unsafe_allow_html=True)
st.write("### πŸ’‘ Need Help?")
col1, col2, col3 = st.columns(3)
with col1:
if st.button("πŸ“š Vocabulary Help"):
show_vocabulary_help()
with col2:
if st.button("❓ Writing Tips"):
show_writing_tips()
with col3:
if st.button("🎯 Story Ideas"):
show_story_ideas()
st.markdown('</div>', unsafe_allow_html=True)
# Box 4: Rewards and Progress
with st.container():
st.markdown('<div class="box-container rewards-box">', unsafe_allow_html=True)
st.write("### πŸ† Your Achievements")
show_achievements()
col1, col2 = st.columns(2)
with col1:
if st.button("πŸ“₯ Save Story"):
save_story()
with col2:
if st.button("πŸ”„ Start New Story"):
reset_story()
st.rerun()
st.markdown('</div>', unsafe_allow_html=True)
def process_player_input(user_input):
try:
# Get story context for AI
story_context = " ".join([entry['text'] for entry in st.session_state.story])
# Add player's sentence first
st.session_state.story.append({
'author': 'Player',
'text': user_input,
'timestamp': datetime.now().isoformat()
})
# Get AI's continuation immediately after player's input
ai_response = get_ai_story_continuation(
story_context + "\n" + user_input,
st.session_state.current_level
)
# Validate the continuation
is_coherent, reason = validate_story_quality(story_context, ai_response['continuation'])
if not is_coherent:
# Try getting a new response
ai_response = get_ai_story_continuation(story_context + "\n" + user_input, st.session_state.current_level)
# Add AI's response to story
st.session_state.story.append({
'author': 'AI',
'text': ai_response['continuation'],
'prompt': ai_response['creative_prompt'],
'vocabulary': ai_response['vocabulary_suggestions'],
'translation': ai_response.get('translation', ''),
'timestamp': datetime.now().isoformat()
})
# Get feedback for player's writing
feedback_response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": f"""You are an English teacher helping a {st.session_state.current_level} level student.
Analyze their sentence and provide feedback in JSON format with:
1. grammar_check: List of grammar issues found (if any)
2. spelling_check: List of spelling issues found (if any)
3. improvement_suggestions: Specific suggestions for improvement
4. positive_feedback: What they did well
Be encouraging but thorough in your feedback."""},
{"role": "user", "content": f"Student's sentence: {user_input}"}
]
)
feedback = json.loads(feedback_response.choices[0].message.content)
# Update vocabulary used
words = set(user_input.lower().split())
st.session_state.vocabulary_used.update(words)
# Check for achievements
check_achievements(user_input, feedback)
# Show feedback to player
display_feedback(feedback)
except Exception as e:
st.error(f"Error processing input: {e}")
st.session_state.story.append({
'author': 'Player',
'text': user_input,
'timestamp': datetime.now().isoformat()
})
def check_achievements(user_input, feedback):
"""Check and award achievements based on player's writing"""
# Story length achievements
if len(st.session_state.story) >= 10:
award_badge("Storyteller")
if len(st.session_state.story) >= 20:
award_badge("Master Storyteller")
# Vocabulary achievements
if len(st.session_state.vocabulary_used) >= 20:
award_badge("Vocabulary Explorer")
if len(st.session_state.vocabulary_used) >= 50:
award_badge("Word Master")
# Writing quality achievements
if not feedback['grammar_check'] and not feedback['spelling_check']:
award_badge("Perfect Writing")
# Creativity achievements
if len(user_input.split()) >= 15:
award_badge("Detailed Writer")
def award_badge(badge_name):
"""Award a new badge if not already earned"""
if badge_name not in st.session_state.badges:
st.session_state.badges[badge_name] = 1
st.balloons()
st.success(f"πŸ† New Achievement Unlocked: {badge_name}!")
else:
st.session_state.badges[badge_name] += 1
def display_feedback(feedback):
"""Display writing feedback to the player"""
with st.container():
# Show positive feedback first
st.success(f"πŸ‘ {feedback['positive_feedback']}")
# Show any grammar or spelling issues
if feedback['grammar_check']:
st.warning("πŸ“ Grammar points to consider:")
for issue in feedback['grammar_check']:
st.write(f"- {issue}")
if feedback['spelling_check']:
st.warning("✍️ Spelling points to consider:")
for issue in feedback['spelling_check']:
st.write(f"- {issue}")
# Show improvement suggestions
if feedback['improvement_suggestions']:
st.info("πŸ’‘ Suggestions for next time:")
for suggestion in feedback['improvement_suggestions']:
st.write(f"- {suggestion}")
def show_vocabulary_help():
"""Show vocabulary suggestions and meanings"""
if st.session_state.story:
last_entry = st.session_state.story[-1]
if 'vocabulary' in last_entry:
# Get word meanings and examples
try:
word_info = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": f"""For each word, provide:
1. Simple definition
2. Thai translation
3. Example sentence
Format in JSON with word as key."""},
{"role": "user", "content": f"Words: {', '.join(last_entry['vocabulary'])}"}
]
)
word_details = json.loads(word_info.choices[0].message.content)
st.write("### πŸ“š Suggested Words:")
for word in last_entry['vocabulary']:
with st.expander(f"πŸ”€ {word}"):
if word in word_details:
details = word_details[word]
st.write(f"**Meaning:** {details['definition']}")
st.write(f"**แปΰΈ₯ΰΉ„ΰΈ—ΰΈ’:** {details['thai']}")
st.write(f"**Example:** _{details['example']}_")
except Exception as e:
# Fallback to simple display
st.write("Try using these words:")
for word in last_entry['vocabulary']:
st.markdown(f"- *{word}*")
def show_writing_tips():
"""Show writing tips based on current level and story context"""
if st.session_state.story:
try:
# Get personalized writing tips
tips_response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": f"""You are helping a {st.session_state.current_level} level English student.
Provide 3 specific writing tips based on their level and story context.
Include examples for each tip.
Keep tips short and friendly."""},
{"role": "user", "content": f"Story so far: {' '.join([entry['text'] for entry in st.session_state.story])}"}
]
)
st.write("### ✍️ Writing Tips")
tips = tips_response.choices[0].message.content.split('\n')
for tip in tips:
if tip.strip():
st.info(tip)
# Add quick reference examples
st.write("### 🎯 Quick Examples:")
col1, col2 = st.columns(2)
with col1:
st.write("**Good:**")
st.success("The happy dog played in the garden.")
with col2:
st.write("**Better:**")
st.success("The excited golden retriever chased butterflies in the colorful garden.")
except Exception as e:
# Fallback tips
st.write("### General Writing Tips:")
st.write("1. Use descriptive words")
st.write("2. Keep your sentences clear")
st.write("3. Try to be creative")
def show_story_ideas():
"""Generate creative story ideas based on current context"""
if st.session_state.story:
try:
# Get creative prompts
ideas_response = openai.ChatCompletion.create(
model="gpt-4o-mini",
messages=[
{"role": "system", "content": f"""Generate 3 creative story direction ideas for a {st.session_state.current_level} student.
Ideas should follow from the current story.
Make suggestions exciting but achievable for their level."""},
{"role": "user", "content": f"Story so far: {' '.join([entry['text'] for entry in st.session_state.story])}"}
]
)
st.write("### πŸ’­ Story Ideas")
ideas = ideas_response.choices[0].message.content.split('\n')
for i, idea in enumerate(ideas, 1):
if idea.strip():
with st.expander(f"Idea {i}"):
st.write(idea)
# Add story element suggestions
st.write("### 🎨 Try adding:")
elements = ["a new character", "a surprise event", "a funny moment", "a problem to solve"]
cols = st.columns(len(elements))
for col, element in zip(cols, elements):
with col:
st.button(element, key=f"element_{element}")
except Exception as e:
# Fallback ideas
st.write("### Story Ideas:")
st.write("1. Introduce a new character")
st.write("2. Add an unexpected event")
st.write("3. Create a problem to solve")
def show_achievements():
"""Display achievements and badges with animations"""
if st.session_state.badges:
st.write("### πŸ† Your Achievements")
cols = st.columns(3)
for i, (badge, count) in enumerate(st.session_state.badges.items()):
with cols[i % 3]:
st.markdown(f'''
<div class="badge-container" style="animation: bounce 1s infinite;">
<div style="font-size: 2em;">🌟</div>
<div style="font-weight: bold;">{badge}</div>
<div>x{count}</div>
</div>
''', unsafe_allow_html=True)
# Add progress towards next badge
st.write("### πŸ“ˆ Progress to Next Badge:")
current_words = len(st.session_state.vocabulary_used)
next_milestone = (current_words // 10 + 1) * 10
progress = current_words / next_milestone
st.progress(progress)
st.write(f"Use {next_milestone - current_words} more unique words for next badge!")
def save_story():
"""Save story with additional information"""
if st.session_state.story:
# Prepare story text with formatting
story_parts = []
story_parts.append("=== My English Story Adventure ===\n")
story_parts.append(f"Level: {st.session_state.current_level}")
story_parts.append(f"Date: {datetime.now().strftime('%Y-%m-%d')}\n")
# Add story content
for entry in st.session_state.story:
author = "πŸ‘€ You:" if entry['author'] == 'Player' else "πŸ€– AI:"
story_parts.append(f"{author} {entry['text']}")
# Add achievements
story_parts.append("\n=== Achievements ===")
for badge, count in st.session_state.badges.items():
story_parts.append(f"🌟 {badge}: x{count}")
# Create the full story text
story_text = "\n".join(story_parts)
# Offer download options
col1, col2 = st.columns(2)
with col1:
st.download_button(
label="πŸ“ Download Story (Text)",
data=story_text,
file_name="my_story.txt",
mime="text/plain"
)
with col2:
# Create JSON version with more details
story_data = {
"metadata": {
"level": st.session_state.current_level,
"date": datetime.now().isoformat(),
"vocabulary_used": list(st.session_state.vocabulary_used),
"achievements": dict(st.session_state.badges)
},
"story": st.session_state.story
}
st.download_button(
label="πŸ’Ύ Download Progress Report (JSON)",
data=json.dumps(story_data, indent=2),
file_name="story_progress.json",
mime="application/json"
)
def reset_story():
"""Reset all story-related session state"""
if st.button("πŸ”„ Start New Story", key="reset_button"):
st.session_state.story = []
st.session_state.story_started = False
st.session_state.first_turn = None
st.session_state.current_turn = None
st.session_state.vocabulary_used = set()
# Keep badges for long-term progress
st.balloons()
st.success("Ready for a new adventure! Your achievements have been saved.")
st.rerun()
if __name__ == "__main__":
main()