Update app.py
Browse files
app.py
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import streamlit as st
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import openai
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.story-box {
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max-height: 300px;
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overflow-y: auto;
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padding: 15px;
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background-color: #f8f9fa;
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border-radius: 8px;
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}
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.input-box {
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background-color: #ffffff;
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padding: 15px;
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border-radius: 8px;
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}
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</style>
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""", unsafe_allow_html=True)
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# ตั้งค่า API Key
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openai.api_key = st.secrets["OPENAI_API_KEY"]
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# Initialize session state variables
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if 'story' not in st.session_state:
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st.session_state.story = [
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if '
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st.session_state.
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temperature=0.7,
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max_tokens=50
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)
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if st.button("Submit"):
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st.experimental_rerun()
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import streamlit as st
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import openai
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import datetime
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import json
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# Set your OpenAI API key
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openai.api_key = 'YOUR_OPENAI_API_KEY'
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# Set up the Streamlit page configuration
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st.set_page_config(
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page_title="JoyStory - Interactive Story Adventure",
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page_icon=":book:",
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layout="wide",
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initial_sidebar_state="collapsed",
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)
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# Initialize session state variables
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if 'story' not in st.session_state:
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st.session_state.story = []
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if 'achievements' not in st.session_state:
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st.session_state.achievements = []
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if 'level' not in st.session_state:
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st.session_state.level = 'Beginner'
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if 'unique_words' not in st.session_state:
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st.session_state.unique_words = set()
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if 'total_words' not in st.session_state:
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st.session_state.total_words = 0
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if 'badges' not in st.session_state:
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st.session_state.badges = []
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# Function to generate AI response
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def generate_ai_response(user_input, level):
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prompt = f"Continue the story in a way that is engaging and suitable for a {level.lower()} English learner.\n\nStory so far:\n{''.join(st.session_state.story)}\nUser input: {user_input}\nAI continuation:"
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response = openai.Completion.create(
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engine='gpt-4o-mini'
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prompt=prompt,
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max_tokens=100,
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temperature=0.7,
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)
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ai_output = response.choices[0].text.strip()
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return ai_output
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# Function to get vocabulary suggestions
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def get_vocabulary_suggestions():
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suggestions = openai.Completion.create(
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engine='gpt-4o-mini',
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prompt=f"Provide 3 interesting words suitable for a {st.session_state.level.lower()} English learner to use in the next part of the story.",
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max_tokens=20,
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n=1,
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stop=None,
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temperature=0.5,
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)
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words = suggestions.choices[0].text.strip().split(', ')
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return words
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# Function to get creative prompts
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def get_creative_prompt():
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prompt = openai.Completion.create(
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engine='gpt-4o-mini',
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prompt="Ask an open-ended question to inspire the next part of the story.",
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max_tokens=30,
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n=1,
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stop=None,
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temperature=0.7,
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)
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question = prompt.choices[0].text.strip()
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return question
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# Function to provide feedback
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def get_feedback(user_input):
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feedback_prompt = f"Provide one positive, simple feedback on the following sentence for a {st.session_state.level.lower()} English learner:\n\n{user_input}"
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feedback = openai.Completion.create(
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engine='gpt-4o-mini',
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prompt=feedback_prompt,
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max_tokens=50,
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temperature=0.5,
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)
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return feedback.choices[0].text.strip()
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# Function to update achievements
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def update_achievements(user_input):
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words = set(user_input.lower().split())
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st.session_state.unique_words.update(words)
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st.session_state.total_words += len(words)
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# Example achievement: Use 50 unique words
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if len(st.session_state.unique_words) >= 50 and '50 Unique Words' not in st.session_state.badges:
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st.session_state.badges.append('50 Unique Words')
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st.success("Achievement Unlocked: 50 Unique Words!")
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# Layout the UI
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st.title("📖 JoyStory - Interactive Story Adventure")
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col1, col2 = st.columns([3, 1])
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with col1:
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# Story Display Box
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st.header("Story So Far")
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story_display = st.empty()
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if st.session_state.story:
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story_display.markdown('\n\n'.join(st.session_state.story))
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else:
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st.info("Your story will appear here as you write it.")
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# User Input Box
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st.header("Your Turn to Write")
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user_input = st.text_area("Continue the story:", height=100)
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if st.button("Submit"):
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if user_input.strip() == "":
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st.warning("Please enter some text to continue the story.")
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else:
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st.session_state.story.append(f"**You:** {user_input}")
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update_achievements(user_input)
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feedback = get_feedback(user_input)
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st.session_state.story.append(f"**Feedback:** {feedback}")
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ai_response = generate_ai_response(user_input, st.session_state.level)
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st.session_state.story.append(f"**AI:** {ai_response}")
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story_display.markdown('\n\n'.join(st.session_state.story))
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with col2:
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# Help and Suggestions Box
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st.header("Need Some Help?")
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if st.button("Get Vocabulary Suggestions"):
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vocab_suggestions = get_vocabulary_suggestions()
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st.write("Try using these words in your next sentence:")
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for word in vocab_suggestions:
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st.write(f"- {word}")
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if st.button("Get a Creative Prompt"):
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creative_prompt = get_creative_prompt()
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st.write(creative_prompt)
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# Rewards and Progress Box
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st.header("Achievements")
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if st.session_state.badges:
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for badge in st.session_state.badges:
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st.success(f"🏆 {badge}")
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else:
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st.write("No achievements yet. Keep writing to earn badges!")
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# Story Saving
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if st.button("Save Story"):
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story_data = {
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'level': st.session_state.level,
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'date': datetime.datetime.now().isoformat(),
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'story': st.session_state.story,
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'achievements': st.session_state.badges,
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'total_words': st.session_state.total_words,
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'unique_words': list(st.session_state.unique_words),
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}
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story_json = json.dumps(story_data, indent=4)
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st.download_button(
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label="Download Story",
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data=story_json,
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file_name='joystory.json',
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mime='application/json',
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)
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# Sidebar for selecting language level
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with st.sidebar:
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st.header("Settings")
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level = st.radio(
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"Select your English level:",
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('Beginner', 'Intermediate', 'Advanced'),
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index=['Beginner', 'Intermediate', 'Advanced'].index(st.session_state.level)
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)
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st.session_state.level = level
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if st.button("Start New Story"):
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st.session_state.story = []
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st.session_state.achievements = []
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st.session_state.unique_words = set()
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st.session_state.total_words = 0
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st.session_state.badges = []
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st.experimental_rerun()
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