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Update index.html
Browse files- index.html +326 -18
index.html
CHANGED
@@ -1,19 +1,327 @@
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<html>
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1 |
+
<!DOCTYPE html>
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<html>
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+
<head>
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<style>
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.board {
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width: 480px;
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+
height: 480px;
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border: 2px solid #333;
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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}
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+
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.square {
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width: 60px;
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height: 60px;
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display: flex;
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+
justify-content: center;
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align-items: center;
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font-size: 40px;
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cursor: pointer;
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position: relative;
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}
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.white {
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background: #fff;
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}
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.black {
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background: #999;
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}
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.highlight {
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background: rgba(255, 255, 0, 0.5);
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}
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.possible-move::after {
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content: '';
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position: absolute;
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width: 20px;
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height: 20px;
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background: rgba(0, 255, 0, 0.3);
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border-radius: 50%;
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}
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.captured {
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margin: 20px;
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padding: 10px;
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border: 1px solid #ccc;
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}
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.captured-piece {
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font-size: 24px;
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margin: 0 5px;
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}
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</style>
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</head>
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<body>
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<div class="board" id="board"></div>
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<div class="captured">
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<div>
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White captured: <span id="whiteCaptured"></span>
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</div>
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<div>
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Black captured: <span id="blackCaptured"></span>
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</div>
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</div>
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<script>
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const board = document.getElementById('board');
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const whiteCaptured = document.getElementById('whiteCaptured');
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const blackCaptured = document.getElementById('blackCaptured');
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let selectedPiece = null;
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let currentTurn = 'white';
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let whiteCapturedPieces = [];
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let blackCapturedPieces = [];
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+
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const initialBoard = [
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['', '', '', '', '', '', '', ''],
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['', '', '', '', '', '', '', ''],
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82 |
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['', '', '', '', '', '', '', ''],
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['', '', '', '', '', '', '', ''],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β']
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];
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+
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let gameBoard = JSON.parse(JSON.stringify(initialBoard));
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+
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function createBoard() {
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board.innerHTML = '';
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for (let i = 0; i < 8; i++) {
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for (let j = 0; j < 8; j++) {
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const square = document.createElement('div');
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square.className = `square ${(i + j) % 2 === 0 ? 'white' : 'black'}`;
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square.dataset.row = i;
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square.dataset.col = j;
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square.textContent = gameBoard[i][j];
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square.addEventListener('click', handleClick);
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board.appendChild(square);
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}
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}
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}
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+
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function isWhitePiece(piece) {
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return 'ββββββ'.includes(piece);
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}
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+
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function isBlackPiece(piece) {
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return 'ββββββ'.includes(piece);
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}
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function clearHighlights() {
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document.querySelectorAll('.square').forEach(square => {
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square.classList.remove('highlight', 'possible-move');
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});
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}
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function getPossibleMoves(row, col) {
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const piece = gameBoard[row][col];
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const moves = [];
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switch (piece) {
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case 'β':
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case 'β':
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// King moves
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for (let i = -1; i <= 1; i++) {
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for (let j = -1; j <= 1; j++) {
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if (i === 0 && j === 0) continue;
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130 |
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const newRow = row + i;
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const newCol = col + j;
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if (isValidMove(newRow, newCol, piece)) {
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moves.push([newRow, newCol]);
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}
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}
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}
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break;
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+
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+
case 'β':
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+
case 'β':
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141 |
+
// Queen moves (combination of rook and bishop)
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moves.push(...getRookMoves(row, col));
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moves.push(...getBishopMoves(row, col));
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break;
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+
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case 'β':
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147 |
+
case 'β':
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// Rook moves
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moves.push(...getRookMoves(row, col));
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+
break;
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151 |
+
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152 |
+
case 'β':
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153 |
+
case 'β':
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// Bishop moves
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moves.push(...getBishopMoves(row, col));
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break;
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157 |
+
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158 |
+
case 'β':
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+
case 'β':
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+
// Knight moves
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const knightMoves = [
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[-2, -1], [-2, 1], [-1, -2], [-1, 2],
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163 |
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[1, -2], [1, 2], [2, -1], [2, 1]
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];
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+
for (const [dRow, dCol] of knightMoves) {
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166 |
+
const newRow = row + dRow;
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167 |
+
const newCol = col + dCol;
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168 |
+
if (isValidMove(newRow, newCol, piece)) {
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169 |
+
moves.push([newRow, newCol]);
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170 |
+
}
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171 |
+
}
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172 |
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break;
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173 |
+
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174 |
+
case 'β':
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+
// White pawn moves
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176 |
+
if (row > 0 && !gameBoard[row - 1][col]) {
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177 |
+
moves.push([row - 1, col]);
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178 |
+
if (row === 6 && !gameBoard[row - 2][col]) {
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179 |
+
moves.push([row - 2, col]);
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180 |
+
}
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181 |
+
}
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182 |
+
// Capture diagonally
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183 |
+
if (row > 0 && col > 0 && isBlackPiece(gameBoard[row - 1][col - 1])) {
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184 |
+
moves.push([row - 1, col - 1]);
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185 |
+
}
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186 |
+
if (row > 0 && col < 7 && isBlackPiece(gameBoard[row - 1][col + 1])) {
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187 |
+
moves.push([row - 1, col + 1]);
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188 |
+
}
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189 |
+
break;
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190 |
+
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191 |
+
case 'β':
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192 |
+
// Black pawn moves
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193 |
+
if (row < 7 && !gameBoard[row + 1][col]) {
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194 |
+
moves.push([row + 1, col]);
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195 |
+
if (row === 1 && !gameBoard[row + 2][col]) {
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196 |
+
moves.push([row + 2, col]);
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197 |
+
}
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198 |
+
}
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199 |
+
// Capture diagonally
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200 |
+
if (row < 7 && col > 0 && isWhitePiece(gameBoard[row + 1][col - 1])) {
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201 |
+
moves.push([row + 1, col - 1]);
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202 |
+
}
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203 |
+
if (row < 7 && col < 7 && isWhitePiece(gameBoard[row + 1][col + 1])) {
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204 |
+
moves.push([row + 1, col + 1]);
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205 |
+
}
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206 |
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break;
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207 |
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}
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208 |
+
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209 |
+
return moves;
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210 |
+
}
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211 |
+
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212 |
+
function getRookMoves(row, col) {
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213 |
+
const moves = [];
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214 |
+
const directions = [[0, 1], [0, -1], [1, 0], [-1, 0]];
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215 |
+
for (const [dRow, dCol] of directions) {
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216 |
+
let newRow = row + dRow;
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217 |
+
let newCol = col + dCol;
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218 |
+
while (isValidMove(newRow, newCol, gameBoard[row][col])) {
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219 |
+
moves.push([newRow, newCol]);
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220 |
+
if (gameBoard[newRow][newCol]) break;
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221 |
+
newRow += dRow;
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222 |
+
newCol += dCol;
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223 |
+
}
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224 |
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}
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225 |
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return moves;
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226 |
+
}
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227 |
+
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228 |
+
function getBishopMoves(row, col) {
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229 |
+
const moves = [];
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230 |
+
const directions = [[1, 1], [1, -1], [-1, 1], [-1, -1]];
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231 |
+
for (const [dRow, dCol] of directions) {
|
232 |
+
let newRow = row + dRow;
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233 |
+
let newCol = col + dCol;
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234 |
+
while (isValidMove(newRow, newCol, gameBoard[row][col])) {
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235 |
+
moves.push([newRow, newCol]);
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236 |
+
if (gameBoard[newRow][newCol]) break;
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237 |
+
newRow += dRow;
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238 |
+
newCol += dCol;
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239 |
+
}
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240 |
+
}
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241 |
+
return moves;
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242 |
+
}
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243 |
+
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244 |
+
function isValidMove(row, col, piece) {
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245 |
+
if (row < 0 || row > 7 || col < 0 || col > 7) return false;
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246 |
+
const targetPiece = gameBoard[row][col];
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247 |
+
if (!targetPiece) return true;
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248 |
+
return isWhitePiece(piece) ? isBlackPiece(targetPiece) : isWhitePiece(targetPiece);
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249 |
+
}
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250 |
+
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251 |
+
function handleClick(event) {
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252 |
+
const row = parseInt(event.target.dataset.row);
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253 |
+
const col = parseInt(event.target.dataset.col);
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254 |
+
const piece = gameBoard[row][col];
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255 |
+
|
256 |
+
if (selectedPiece) {
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257 |
+
const selectedRow = parseInt(selectedPiece.dataset.row);
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258 |
+
const selectedCol = parseInt(selectedPiece.dataset.col);
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259 |
+
const possibleMoves = getPossibleMoves(selectedRow, selectedCol);
|
260 |
+
|
261 |
+
const isValidMove = possibleMoves.some(([r, c]) => r === row && c === col);
|
262 |
+
|
263 |
+
if (isValidMove) {
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264 |
+
const capturedPiece = gameBoard[row][col];
|
265 |
+
if (capturedPiece) {
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266 |
+
if (isWhitePiece(gameBoard[selectedRow][selectedCol])) {
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267 |
+
whiteCapturedPieces.push(capturedPiece);
|
268 |
+
} else {
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269 |
+
blackCapturedPieces.push(capturedPiece);
|
270 |
+
}
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271 |
+
updateCapturedPieces();
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272 |
+
|
273 |
+
if (capturedPiece === 'β' || capturedPiece === 'β') {
|
274 |
+
alert('Game Over! ' + (isWhitePiece(gameBoard[selectedRow][selectedCol]) ? 'White' : 'Black') + ' wins!');
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275 |
+
resetGame();
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276 |
+
return;
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277 |
+
}
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278 |
+
}
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279 |
+
|
280 |
+
gameBoard[row][col] = gameBoard[selectedRow][selectedCol];
|
281 |
+
gameBoard[selectedRow][selectedCol] = '';
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282 |
+
currentTurn = currentTurn === 'white' ? 'black' : 'white';
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283 |
+
}
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284 |
+
|
285 |
+
selectedPiece = null;
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286 |
+
clearHighlights();
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287 |
+
createBoard();
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288 |
+
return;
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289 |
+
}
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290 |
+
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291 |
+
if (!piece) return;
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292 |
+
|
293 |
+
const isWhiteTurn = currentTurn === 'white';
|
294 |
+
if ((isWhiteTurn && !isWhitePiece(piece)) || (!isWhiteTurn && !isBlackPiece(piece))) {
|
295 |
+
return;
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296 |
+
}
|
297 |
+
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298 |
+
selectedPiece = event.target;
|
299 |
+
clearHighlights();
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300 |
+
event.target.classList.add('highlight');
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301 |
+
|
302 |
+
const possibleMoves = getPossibleMoves(row, col);
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303 |
+
possibleMoves.forEach(([r, c]) => {
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304 |
+
const square = document.querySelector(`[data-row="${r}"][data-col="${c}"]`);
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305 |
+
square.classList.add('possible-move');
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306 |
+
});
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307 |
+
}
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308 |
+
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309 |
+
function updateCapturedPieces() {
|
310 |
+
whiteCaptured.textContent = whiteCapturedPieces.join(' ');
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311 |
+
blackCaptured.textContent = blackCapturedPieces.join(' ');
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312 |
+
}
|
313 |
+
|
314 |
+
function resetGame() {
|
315 |
+
gameBoard = JSON.parse(JSON.stringify(initialBoard));
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316 |
+
currentTurn = 'white';
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317 |
+
whiteCapturedPieces = [];
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318 |
+
blackCapturedPieces = [];
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319 |
+
selectedPiece = null;
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320 |
+
updateCapturedPieces();
|
321 |
+
createBoard();
|
322 |
+
}
|
323 |
+
|
324 |
+
createBoard();
|
325 |
+
</script>
|
326 |
+
</body>
|
327 |
+
</html>
|