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Update index.html
Browse filesvia Deepsite -- Deepseek Assisted Prototyping
- index.html +284 -18
index.html
CHANGED
@@ -1,19 +1,285 @@
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Windows Pipes Screensaver</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #000;
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}
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canvas {
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display: block;
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}
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.controls {
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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background-color: rgba(0, 0, 0, 0.7);
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padding: 10px 20px;
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border-radius: 8px;
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color: white;
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font-family: Arial, sans-serif;
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display: flex;
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gap: 15px;
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align-items: center;
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}
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.controls button {
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background-color: #0078d7;
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color: white;
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border: none;
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padding: 5px 10px;
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border-radius: 4px;
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cursor: pointer;
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transition: background-color 0.3s;
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}
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.controls button:hover {
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background-color: #005a9e;
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}
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.title {
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position: absolute;
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top: 20px;
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left: 50%;
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transform: translateX(-50%);
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color: white;
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font-family: 'Arial', sans-serif;
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font-size: 24px;
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text-shadow: 0 0 10px rgba(0, 120, 215, 0.7);
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background-color: rgba(0, 0, 0, 0.5);
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padding: 10px 20px;
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border-radius: 8px;
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}
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.pipe-count {
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display: flex;
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align-items: center;
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gap: 5px;
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}
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input[type="range"] {
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width: 100px;
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}
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</style>
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</head>
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<body>
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<div class="title">Windows Pipes Screensaver</div>
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<canvas id="pipesCanvas"></canvas>
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<div class="controls">
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<div class="pipe-count">
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<span>Pipe Count:</span>
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<input type="range" id="pipeCount" min="5" max="50" value="15">
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<span id="pipeCountValue">15</span>
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</div>
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<div class="pipe-count">
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<span>Speed:</span>
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<input type="range" id="speedControl" min="1" max="10" value="5">
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<span id="speedValue">5</span>
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</div>
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<button id="colorBtn">Random Colors</button>
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<button id="resetBtn">Reset</button>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('pipesCanvas');
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const ctx = canvas.getContext('2d');
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const pipeCountInput = document.getElementById('pipeCount');
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const pipeCountValue = document.getElementById('pipeCountValue');
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const speedControl = document.getElementById('speedControl');
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const speedValue = document.getElementById('speedValue');
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const colorBtn = document.getElementById('colorBtn');
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const resetBtn = document.getElementById('resetBtn');
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// Set canvas size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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// Pipe settings
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let pipeCount = parseInt(pipeCountInput.value);
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let speed = parseInt(speedControl.value);
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let useRandomColors = false;
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let pipes = [];
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const colors = [
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'#0078d7', '#107c10', '#e81123', '#ffb900',
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'#881798', '#00b7c3', '#ff8c00', '#5c2d91'
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];
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// Pipe class
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class Pipe {
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constructor() {
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this.reset();
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this.color = colors[Math.floor(Math.random() * colors.length)];
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}
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reset() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.direction = Math.floor(Math.random() * 4); // 0: right, 1: down, 2: left, 3: up
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this.length = 0;
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this.maxLength = 50 + Math.random() * 100;
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this.speed = 2 + Math.random() * 3;
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this.bendCount = 0;
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this.maxBends = 2 + Math.floor(Math.random() * 3);
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}
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update() {
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const moveAmount = this.speed * (speed / 5);
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switch(this.direction) {
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case 0: // right
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this.x += moveAmount;
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break;
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case 1: // down
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this.y += moveAmount;
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break;
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case 2: // left
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this.x -= moveAmount;
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break;
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case 3: // up
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this.y -= moveAmount;
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break;
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}
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this.length += moveAmount;
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// Check if we should bend
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if (this.length >= this.maxLength && this.bendCount < this.maxBends) {
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this.length = 0;
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this.bendCount++;
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this.maxLength = 50 + Math.random() * 100;
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// Randomly choose to turn left or right relative to current direction
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if (Math.random() > 0.5) {
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this.direction = (this.direction + 1) % 4;
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} else {
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this.direction = (this.direction - 1 + 4) % 4;
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}
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}
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// Check if we should reset
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if (this.x < 0 || this.x > canvas.width || this.y < 0 || this.y > canvas.height ||
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(this.length >= this.maxLength && this.bendCount >= this.maxBends)) {
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this.reset();
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}
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}
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draw(ctx) {
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ctx.strokeStyle = useRandomColors ?
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`hsl(${Math.random() * 360}, 100%, 50%)` : this.color;
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ctx.lineWidth = 8;
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ctx.lineCap = 'round';
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ctx.beginPath();
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// Draw the pipe segment based on direction
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switch(this.direction) {
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case 0: // right
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ctx.moveTo(this.x - this.length, this.y);
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ctx.lineTo(this.x, this.y);
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break;
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case 1: // down
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ctx.moveTo(this.x, this.y - this.length);
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ctx.lineTo(this.x, this.y);
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break;
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case 2: // left
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ctx.moveTo(this.x + this.length, this.y);
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ctx.lineTo(this.x, this.y);
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break;
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case 3: // up
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ctx.moveTo(this.x, this.y + this.length);
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ctx.lineTo(this.x, this.y);
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break;
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}
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ctx.stroke();
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// Draw the pipe joint
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ctx.fillStyle = useRandomColors ?
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`hsl(${Math.random() * 360}, 100%, 50%)` : this.color;
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ctx.beginPath();
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ctx.arc(this.x, this.y, 5, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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// Initialize pipes
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function initPipes() {
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pipes = [];
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for (let i = 0; i < pipeCount; i++) {
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pipes.push(new Pipe());
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}
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}
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initPipes();
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// Animation loop
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function animate() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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for (let pipe of pipes) {
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pipe.update();
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pipe.draw(ctx);
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}
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requestAnimationFrame(animate);
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}
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animate();
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// Event listeners
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pipeCountInput.addEventListener('input', () => {
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pipeCount = parseInt(pipeCountInput.value);
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pipeCountValue.textContent = pipeCount;
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initPipes();
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});
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speedControl.addEventListener('input', () => {
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speed = parseInt(speedControl.value);
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speedValue.textContent = speed;
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});
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colorBtn.addEventListener('click', () => {
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useRandomColors = !useRandomColors;
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colorBtn.textContent = useRandomColors ? 'Solid Colors' : 'Random Colors';
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});
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resetBtn.addEventListener('click', () => {
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initPipes();
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});
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// Mouse movement to reset position (like a real screensaver)
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let mouseX = 0;
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let mouseY = 0;
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let lastMouseMove = Date.now();
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document.addEventListener('mousemove', (e) => {
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mouseX = e.clientX;
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mouseY = e.clientY;
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lastMouseMove = Date.now();
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// If mouse is moved, reset all pipes
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if (Date.now() - lastMouseMove < 100) {
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for (let pipe of pipes) {
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pipe.reset();
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}
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}
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});
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});
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</script>
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</body>
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</html>
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