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import gradio as gr |
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from PIL import Image, ImageDraw, ImageFont |
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import random, time |
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DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)] |
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history_log = [] |
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try: |
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FONT_L = ImageFont.truetype("DejaVuSans-Bold.ttf", 36) |
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FONT_S = ImageFont.truetype("DejaVuSans-Bold.ttf", 20) |
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except: |
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FONT_L = ImageFont.load_default() |
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FONT_S = ImageFont.load_default() |
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def initialize_board(): |
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b = [[0]*8 for _ in range(8)] |
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b[3][3], b[4][4] = 1, 1 |
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b[3][4], b[4][3] = -1, -1 |
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return b |
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def get_flips(board, r, c, p): |
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if board[r][c] != 0: return [] |
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flips=[] |
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for dr,dc in DIRECTIONS: |
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rr,cc=r+dr,c+dc; buf=[] |
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while 0<=rr<8 and 0<=cc<8 and board[rr][cc]==-p: |
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buf.append((rr,cc)); rr+=dr; cc+=dc |
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if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc]==p: |
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flips+=buf |
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return flips |
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def apply_move(board, r, c, p): |
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f=get_flips(board,r,c,p) |
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if not f: return False |
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board[r][c]=p |
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for rr,cc in f: board[rr][cc]=p |
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return True |
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def choose_move(board, player): |
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valid=[(r,c) for r in range(8) for c in range(8) if get_flips(board,r,c,player)] |
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return random.choice(valid) if valid else None |
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def count_score(board): |
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b=sum(cell==-1 for row in board for cell in row) |
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w=sum(cell==1 for row in board for cell in row) |
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return b,w |
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def is_game_over(board): |
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return not any(get_flips(board,r,c,p) for p in (-1,1) for r in range(8) for c in range(8)) |
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def board_to_image(board, state): |
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board_state, player, last_user, last_ai, history = state |
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size, cell = 400, 400//8 |
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img=Image.new('RGB',(size,size+cell*5),'darkgreen') |
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draw=ImageDraw.Draw(img) |
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b,w=count_score(board_state) |
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draw.rectangle([0,0,size,cell],fill='navy') |
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draw.text((10,2),f"BLACK: {b}",font=FONT_L,fill='white') |
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draw.text((size-200,2),f"WHITE: {w}",font=FONT_L,fill='white') |
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if is_game_over(board_state): |
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winner = "DRAW" if b==w else ("BLACK WINS" if b>w else "WHITE WINS") |
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draw.rectangle([0,cell,size,cell*2],fill='darkred') |
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draw.text((size//2-120,cell+2),winner,font=FONT_L,fill='yellow') |
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draw.text((size//2-120,cell+30),"Click 'New Game' to restart",font=FONT_S,fill='white') |
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for r in range(8): |
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for c in range(8): |
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x0,y0=c*cell,cell*2+r*cell; x1,y1=x0+cell,y0+cell |
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draw.rectangle([x0,y0,x1,y1],outline='black') |
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if board_state[r][c]==0 and get_flips(board_state,r,c,player): |
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draw.ellipse([x0+cell*0.4,y0+cell*0.4,x0+cell*0.6,y0+cell*0.6],fill='yellow') |
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if board_state[r][c]==1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='white') |
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if board_state[r][c]==-1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='black') |
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for mark,clr in ((last_user,'red'),(last_ai,'blue')): |
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if mark: |
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mr,mc=mark; x0,y0=mc*cell,cell*2+mr*cell; x1,y1=x0+cell,y0+cell |
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draw.rectangle([x0,y0,x1,y1],outline=clr,width=4) |
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y=cell*2+8*cell+10 |
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if history: |
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draw.text((10,y),"History:",font=FONT_S,fill='white'); y+=cell//2 |
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for res in history[-5:]: |
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draw.text((10,y),res,font=FONT_S,fill='white'); y+=cell//2 |
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return img |
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def click_handler(evt, state): |
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if state is None: |
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state = (initialize_board(), -1, None, None, []) |
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board, player, lu, la, history = state |
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if callable(evt.index): |
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x, y = evt.index() |
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else: |
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x, y = evt.index |
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cell = 400 // 8 |
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c, r = int(x // cell), int((y - cell * 2) // cell) |
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if 0 <= r < 8 and 0 <= c < 8 and not is_game_over(board): |
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if apply_move(board, r, c, player): |
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lu, player = (r, c), -player |
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yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history) |
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if is_game_over(board): |
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winner = "DRAW" if count_score(board)[0] == count_score(board)[1] else ("BLACK" if count_score(board)[0] > count_score(board)[1] else "WHITE") |
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history.append(f"Game {len(history)+1}: {winner}") |
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history_log.append(f"Game {len(history_log)+1}: {winner}") |
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yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history) |
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return |
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thinking_img = board_to_image(board, (board, player, lu, la, history)) |
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draw = ImageDraw.Draw(thinking_img) |
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draw.text((150, 400 - 25), "AI Thinking...", font=FONT_S, fill='cyan') |
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yield thinking_img, (board, player, lu, la, history) |
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time.sleep(1.5) |
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ai_mv = choose_move(board, player) |
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if ai_mv: |
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apply_move(board, ai_mv[0], ai_mv[1], player) |
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la, player = ai_mv, -player |
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yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history) |
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def reset_handler(): |
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new_board = initialize_board() |
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return new_board, -1, None, None, history_log.copy() |
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with gr.Blocks() as demo: |
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state=gr.State((initialize_board(),-1,None,None,[])) |
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img=gr.Image(value=board_to_image(initialize_board(),(initialize_board(),-1,None,None,[])),interactive=True) |
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new_btn=gr.Button("New Game") |
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img.select(click_handler,inputs=[state],outputs=[img,state]) |
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new_btn.click(fn=lambda: (initialize_board(), -1, None, None, history_log.copy()), outputs=[state, img]) |
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demo.launch() |
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