Renecto commited on
Commit
293933e
·
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1 Parent(s): 606d9f2

Update app.py

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Files changed (1) hide show
  1. app.py +41 -29
app.py CHANGED
@@ -1,9 +1,19 @@
1
  import gradio as gr
2
  from PIL import Image, ImageDraw, ImageFont
3
- import random, time
4
 
5
  DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
6
 
 
 
 
 
 
 
 
 
 
 
7
  def initialize_board():
8
  b = [[0]*8 for _ in range(8)]
9
  b[3][3], b[4][4] = 1, 1
@@ -40,25 +50,23 @@ def count_score(board):
40
  def is_game_over(board):
41
  return not any(get_flips(board,r,c,p) for p in (-1,1) for r in range(8) for c in range(8))
42
 
43
- FONT_L = ImageFont.load_default()
44
- FONT_S = ImageFont.load_default()
45
-
46
  def board_to_image(board, state):
47
  board_state, player, last_user, last_ai, history = state
48
- size, cell = 360, 360//8
49
- img=Image.new('RGB',(size,size+cell*2),'darkgreen')
50
  draw=ImageDraw.Draw(img)
51
- # Scoreboard
52
  b,w=count_score(board_state)
53
  draw.rectangle([0,0,size,cell],fill='navy')
54
  draw.text((10,2),f"BLACK: {b}",font=FONT_L,fill='white')
55
- draw.text((size-160,2),f"WHITE: {w}",font=FONT_L,fill='white')
56
- # Game over
57
  if is_game_over(board_state):
58
- winner = "Draw" if b==w else ("Black Wins" if b>w else "White Wins")
59
- draw.rectangle([0,cell,size,cell*2],fill='maroon')
60
- draw.text((size//2-80,cell+2),winner,font=FONT_L,fill='yellow')
61
- # Board
 
62
  for r in range(8):
63
  for c in range(8):
64
  x0,y0=c*cell,cell*2+r*cell; x1,y1=x0+cell,y0+cell
@@ -67,50 +75,54 @@ def board_to_image(board, state):
67
  draw.ellipse([x0+cell*0.4,y0+cell*0.4,x0+cell*0.6,y0+cell*0.6],fill='yellow')
68
  if board_state[r][c]==1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='white')
69
  if board_state[r][c]==-1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='black')
70
- # Last moves
71
  for mark,clr in ((last_user,'red'),(last_ai,'blue')):
72
  if mark:
73
  mr,mc=mark; x0,y0=mc*cell,cell*2+mr*cell; x1,y1=x0+cell,y0+cell
74
  draw.rectangle([x0,y0,x1,y1],outline=clr,width=4)
75
- # History
76
- y=cell*2+8*cell+2
77
  for res in history[-5:]:
78
  draw.text((10,y),res,font=FONT_S,fill='white'); y+=cell//2
 
79
  return img
80
 
81
  def click_handler(evt, state):
82
- # Ensure state initialized
83
  if state is None:
84
  state = (initialize_board(), -1, None, None, [])
85
  board, player, lu, la, history = state
86
  x, y = evt.index
87
- cell = 360 // 8
88
  c, r = int(x // cell), int((y - cell * 2) // cell)
89
- # Player move
90
  if 0 <= r < 8 and 0 <= c < 8 and not is_game_over(board):
91
  if apply_move(board, r, c, player):
92
  lu, player = (r, c), -player
93
- # Update after player
94
  yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
95
- # Check end
96
  if is_game_over(board):
97
  winner = "Draw" if count_score(board)[0] == count_score(board)[1] else ("Black" if count_score(board)[0] > count_score(board)[1] else "White")
98
  history.append(f"Game {len(history)+1}: {winner}")
 
99
  yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
100
  return
101
- # AI thinking indicator
102
- yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
103
- time.sleep(2)
104
- # AI move
 
 
 
105
  ai_mv = choose_move(board, player)
106
  if ai_mv:
107
  apply_move(board, ai_mv[0], ai_mv[1], player)
108
  la, player = ai_mv, -player
109
  yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
110
 
111
- # def reset_handler placeholders for replacement
112
- #def reset_handler():
113
- return initialize_board(),-1,None,None,[]
114
 
115
  with gr.Blocks() as demo:
116
  state=gr.State((initialize_board(),-1,None,None,[]))
@@ -118,4 +130,4 @@ with gr.Blocks() as demo:
118
  new_btn=gr.Button("New Game")
119
  img.select(click_handler,inputs=[state],outputs=[img,state])
120
  new_btn.click(fn=reset_handler,outputs=[state,img])
121
- demo.launch()
 
1
  import gradio as gr
2
  from PIL import Image, ImageDraw, ImageFont
3
+ import random, time, os
4
 
5
  DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
6
 
7
+ history_log = []
8
+
9
+ # Attempt to load larger font
10
+ try:
11
+ FONT_L = ImageFont.truetype("DejaVuSans-Bold.ttf", 28)
12
+ FONT_S = ImageFont.truetype("DejaVuSans-Bold.ttf", 16)
13
+ except:
14
+ FONT_L = ImageFont.load_default()
15
+ FONT_S = ImageFont.load_default()
16
+
17
  def initialize_board():
18
  b = [[0]*8 for _ in range(8)]
19
  b[3][3], b[4][4] = 1, 1
 
50
  def is_game_over(board):
51
  return not any(get_flips(board,r,c,p) for p in (-1,1) for r in range(8) for c in range(8))
52
 
 
 
 
53
  def board_to_image(board, state):
54
  board_state, player, last_user, last_ai, history = state
55
+ size, cell = 400, 400//8
56
+ img=Image.new('RGB',(size,size+cell*4),'darkgreen')
57
  draw=ImageDraw.Draw(img)
58
+
59
  b,w=count_score(board_state)
60
  draw.rectangle([0,0,size,cell],fill='navy')
61
  draw.text((10,2),f"BLACK: {b}",font=FONT_L,fill='white')
62
+ draw.text((size-180,2),f"WHITE: {w}",font=FONT_L,fill='white')
63
+
64
  if is_game_over(board_state):
65
+ winner = "Draw" if b==w else ("BLACK WINS" if b>w else "WHITE WINS")
66
+ draw.rectangle([0,cell,size,cell*2],fill='darkred')
67
+ draw.text((size//2-110,cell+2),winner,font=FONT_L,fill='yellow')
68
+ draw.text((size//2-90,cell+30),"Click 'New Game' to restart",font=FONT_S,fill='white')
69
+
70
  for r in range(8):
71
  for c in range(8):
72
  x0,y0=c*cell,cell*2+r*cell; x1,y1=x0+cell,y0+cell
 
75
  draw.ellipse([x0+cell*0.4,y0+cell*0.4,x0+cell*0.6,y0+cell*0.6],fill='yellow')
76
  if board_state[r][c]==1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='white')
77
  if board_state[r][c]==-1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='black')
78
+
79
  for mark,clr in ((last_user,'red'),(last_ai,'blue')):
80
  if mark:
81
  mr,mc=mark; x0,y0=mc*cell,cell*2+mr*cell; x1,y1=x0+cell,y0+cell
82
  draw.rectangle([x0,y0,x1,y1],outline=clr,width=4)
83
+
84
+ y=cell*2+8*cell+10
85
  for res in history[-5:]:
86
  draw.text((10,y),res,font=FONT_S,fill='white'); y+=cell//2
87
+
88
  return img
89
 
90
  def click_handler(evt, state):
 
91
  if state is None:
92
  state = (initialize_board(), -1, None, None, [])
93
  board, player, lu, la, history = state
94
  x, y = evt.index
95
+ cell = 400 // 8
96
  c, r = int(x // cell), int((y - cell * 2) // cell)
97
+
98
  if 0 <= r < 8 and 0 <= c < 8 and not is_game_over(board):
99
  if apply_move(board, r, c, player):
100
  lu, player = (r, c), -player
101
+
102
  yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
103
+
104
  if is_game_over(board):
105
  winner = "Draw" if count_score(board)[0] == count_score(board)[1] else ("Black" if count_score(board)[0] > count_score(board)[1] else "White")
106
  history.append(f"Game {len(history)+1}: {winner}")
107
+ history_log.append(f"Game {len(history_log)+1}: {winner}")
108
  yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
109
  return
110
+
111
+ thinking_img = board_to_image(board, (board, player, lu, la, history))
112
+ draw = ImageDraw.Draw(thinking_img)
113
+ draw.text((150, 400 - 25), "AI Thinking...", font=FONT_S, fill='cyan')
114
+ yield thinking_img, (board, player, lu, la, history)
115
+ time.sleep(1.5)
116
+
117
  ai_mv = choose_move(board, player)
118
  if ai_mv:
119
  apply_move(board, ai_mv[0], ai_mv[1], player)
120
  la, player = ai_mv, -player
121
  yield board_to_image(board, (board, player, lu, la, history)), (board, player, lu, la, history)
122
 
123
+ def reset_handler():
124
+ new_board = initialize_board()
125
+ return new_board, -1, None, None, history_log.copy()
126
 
127
  with gr.Blocks() as demo:
128
  state=gr.State((initialize_board(),-1,None,None,[]))
 
130
  new_btn=gr.Button("New Game")
131
  img.select(click_handler,inputs=[state],outputs=[img,state])
132
  new_btn.click(fn=reset_handler,outputs=[state,img])
133
+ demo.launch()